Searched refs:setDepthFunc (Results 1 – 17 of 17) sorted by relevance
104 void setDepthFunc(bool depthTest, GLenum depthFunc);
377 setDepthFunc(depthStencilState.depthTest, depthStencilState.depthFunc); in setBlendDepthRasterStates()563 void StateManager9::setDepthFunc(bool depthTest, GLenum depthFunc) in setDepthFunc() function in rx::StateManager9
106 void setDepthFunc(GLenum depthFunc);
1236 void StateManagerGL::setDepthFunc(GLenum depthFunc) in setDepthFunc() function in rx::StateManagerGL1606 setDepthFunc(state.getDepthStencilState().depthFunc); in syncState()
318 void setDepthFunc(GLenum depthFunc);
408 void Context::setDepthFunc(GLenum depthFunc) in setDepthFunc() function in es1::Context
1136 context->setDepthFunc(func); in DepthFunc()
755 sm->setDepthFunc(GL_LESS); in drawWithTexture()
455 void setDepthFunc(GLenum depthFunc);
399 void Context::setDepthFunc(GLenum depthFunc) in setDepthFunc() function in es2::Context
1345 context->setDepthFunc(func); in DepthFunc()
437 void setDepthFunc(VkCompareOp op);
1177 void GraphicsPipelineDesc::setDepthFunc(VkCompareOp op) in setDepthFunc() function in rx::vk::GraphicsPipelineDesc1246 setDepthFunc(PackGLCompareFunc(depthStencilState.depthFunc)); in updateDepthFunc()
1402 pipelineDesc.setDepthFunc(VK_COMPARE_OP_ALWAYS); in blitResolveImpl()
163 void setDepthFunc(GLenum depthFunc);
790 void State::setDepthFunc(GLenum depthFunc) in setDepthFunc() function in gl::State
4697 mState.setDepthFunc(func); in depthFunc()