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Searched refs:setDestBlendFactor (Results 1 – 10 of 10) sorted by relevance

/external/swiftshader/src/D3D8/
DDirect3DDevice8.cpp2428 renderer->setDestBlendFactor(sw::BLEND_INVSOURCEALPHA); in SetRenderState()
2432 renderer->setDestBlendFactor(sw::BLEND_SOURCEALPHA); in SetRenderState()
2442 renderer->setDestBlendFactor(sw::BLEND_ZERO); in SetRenderState()
2445 renderer->setDestBlendFactor(sw::BLEND_ONE); in SetRenderState()
2448 renderer->setDestBlendFactor(sw::BLEND_SOURCE); in SetRenderState()
2451 renderer->setDestBlendFactor(sw::BLEND_INVSOURCE); in SetRenderState()
2454 renderer->setDestBlendFactor(sw::BLEND_SOURCEALPHA); in SetRenderState()
2457 renderer->setDestBlendFactor(sw::BLEND_INVSOURCEALPHA); in SetRenderState()
2460 renderer->setDestBlendFactor(sw::BLEND_DESTALPHA); in SetRenderState()
2463 renderer->setDestBlendFactor(sw::BLEND_INVDESTALPHA); in SetRenderState()
[all …]
/external/swiftshader/src/D3D9/
DDirect3DDevice9.cpp3134 renderer->setDestBlendFactor(sw::BLEND_INVSOURCEALPHA); in SetRenderState()
3138 renderer->setDestBlendFactor(sw::BLEND_SOURCEALPHA); in SetRenderState()
3154 renderer->setDestBlendFactor(sw::BLEND_ZERO); in SetRenderState()
3157 renderer->setDestBlendFactor(sw::BLEND_ONE); in SetRenderState()
3160 renderer->setDestBlendFactor(sw::BLEND_SOURCE); in SetRenderState()
3163 renderer->setDestBlendFactor(sw::BLEND_INVSOURCE); in SetRenderState()
3166 renderer->setDestBlendFactor(sw::BLEND_SOURCEALPHA); in SetRenderState()
3169 renderer->setDestBlendFactor(sw::BLEND_INVSOURCEALPHA); in SetRenderState()
3172 renderer->setDestBlendFactor(sw::BLEND_DESTALPHA); in SetRenderState()
3175 renderer->setDestBlendFactor(sw::BLEND_INVDESTALPHA); in SetRenderState()
[all …]
/external/swiftshader/src/Renderer/
DContext.hpp322 bool setDestBlendFactor(BlendFactor destBlendFactor);
DPixelProcessor.hpp285 void setDestBlendFactor(BlendFactor destBlendFactor);
DPixelProcessor.cpp826 void PixelProcessor::setDestBlendFactor(BlendFactor destBlendFactor) in setDestBlendFactor() function in sw::PixelProcessor
828 context->setDestBlendFactor(destBlendFactor); in setDestBlendFactor()
DContext.cpp409 bool Context::setDestBlendFactor(BlendFactor destBlendFactor) in setDestBlendFactor() function in sw::Context
/external/swiftshader/src/OpenGL/libGLES_CM/
DDevice.cpp48 setDestBlendFactor(BLEND_ZERO); in Device()
DContext.cpp1818 device->setDestBlendFactor(es2sw::ConvertBlendFunc(mState.destBlendRGB)); in applyState()
/external/swiftshader/src/OpenGL/libGLESv2/
DDevice.cpp52 setDestBlendFactor(BLEND_ZERO); in Device()
DContext.cpp2893 device->setDestBlendFactor(es2sw::ConvertBlendFunc(mState.destBlendRGB)); in applyState()