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Searched refs:setHighPrecisionFiltering (Results 1 – 9 of 9) sorted by relevance

/external/swiftshader/src/Renderer/
DSampler.hpp186 void setHighPrecisionFiltering(bool highPrecisionFiltering);
DVertexProcessor.hpp260 void setHighPrecisionFiltering(unsigned int sampler, bool highPrecisionFiltering);
DPixelProcessor.hpp236 void setHighPrecisionFiltering(unsigned int sampler, bool highPrecisionFiltering);
DRenderer.hpp305 void setHighPrecisionFiltering(SamplerType type, int sampler, bool highPrecisionFiltering);
DVertexProcessor.cpp601 void VertexProcessor::setHighPrecisionFiltering(unsigned int sampler, bool highPrecisionFiltering) in setHighPrecisionFiltering() function in sw::VertexProcessor
605 context->sampler[sampler].setHighPrecisionFiltering(highPrecisionFiltering); in setHighPrecisionFiltering()
DSampler.cpp315 void Sampler::setHighPrecisionFiltering(bool highPrecisionFiltering) in setHighPrecisionFiltering() function in sw::Sampler
DPixelProcessor.cpp446 void PixelProcessor::setHighPrecisionFiltering(unsigned int sampler, bool highPrecisionFiltering) in setHighPrecisionFiltering() function in sw::PixelProcessor
450 context->sampler[sampler].setHighPrecisionFiltering(highPrecisionFiltering); in setHighPrecisionFiltering()
DRenderer.cpp2486 …void Renderer::setHighPrecisionFiltering(SamplerType type, int sampler, bool highPrecisionFilterin… in setHighPrecisionFiltering() function in sw::Renderer
2490 PixelProcessor::setHighPrecisionFiltering(sampler, highPrecisionFiltering); in setHighPrecisionFiltering()
2494 VertexProcessor::setHighPrecisionFiltering(sampler, highPrecisionFiltering); in setHighPrecisionFiltering()
/external/swiftshader/src/OpenGL/libGLESv2/
DContext.cpp3216 …device->setHighPrecisionFiltering(samplerType, samplerIndex, mState.textureFilteringHint == GL_NIC… in applyTextures()