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Searched refs:setIsolation (Results 1 – 8 of 8) sorted by relevance

/external/skqp/modules/sksg/include/
DSkSGRenderNode.h73 ScopedRenderContext&& setIsolation(const SkRect& bounds, bool do_isolate);
/external/skqp/modules/sksg/src/
DSkSGGroup.cpp62 const auto local_ctx = ScopedRenderContext(canvas, ctx).setIsolation(this->bounds(), isolate); in onRender()
DSkSGRenderNode.cpp62 RenderNode::ScopedRenderContext::setIsolation(const SkRect& bounds, bool isolation) { in setIsolation() function in sksg::RenderNode::ScopedRenderContext
/external/skia/modules/sksg/src/
DSkSGGroup.cpp60 const auto local_ctx = ScopedRenderContext(canvas, ctx).setIsolation(this->bounds(), in onRender()
DSkSGRenderNode.cpp165 RenderNode::ScopedRenderContext::setIsolation(const SkRect& bounds, const SkMatrix& ctm, in setIsolation() function in sksg::RenderNode::ScopedRenderContext
/external/skia/modules/sksg/include/
DSkSGRenderNode.h98 ScopedRenderContext&& setIsolation(const SkRect& bounds, const SkMatrix& ctm,
/external/skia/modules/skottie/src/
DComposition.cpp39 ScopedRenderContext(canvas, ctx).setIsolation(this->bounds(), in attachNestedAnimation()
/external/skqp/modules/skottie/src/
DSkottieLayer.cpp192 ScopedRenderContext(canvas, ctx).setIsolation(this->bounds(), true); in attachNestedAnimation()