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Searched refs:setLightEnable (Results 1 – 7 of 7) sorted by relevance

/external/swiftshader/src/Renderer/
DVertexProcessor.cpp102 setLightEnable(i, false); in VertexProcessor()
258 void VertexProcessor::setLightEnable(unsigned int light, bool lightEnable) in setLightEnable() function in sw::VertexProcessor
262 context->setLightEnable(light, lightEnable); in setLightEnable()
DVertexProcessor.hpp210 void setLightEnable(unsigned int light, bool lightEnable);
DContext.hpp305 void setLightEnable(int light, bool lightEnable);
DContext.cpp348 void Context::setLightEnable(int light, bool lightEnable) in setLightEnable() function in sw::Context
/external/swiftshader/src/D3D8/
DDirect3DDevice8.cpp4657 renderer->setLightEnable(active, true); in bindLights()
4668 renderer->setLightEnable(active, false); in bindLights()
/external/swiftshader/src/D3D9/
DDirect3DDevice9.cpp5972 renderer->setLightEnable(active, true); in bindLights()
5981 renderer->setLightEnable(active, false); in bindLights()
/external/swiftshader/src/OpenGL/libGLES_CM/
DContext.cpp1969 device->setLightEnable(i, light[i].enabled); in applyState()