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Searched refs:setMaxLevel (Results 1 – 19 of 19) sorted by relevance

/external/swiftshader/src/Renderer/
DSampler.hpp193 void setMaxLevel(int maxLevel);
DVertexProcessor.hpp267 void setMaxLevel(unsigned int sampler, int maxLevel);
DPixelProcessor.hpp243 void setMaxLevel(unsigned int sampler, int maxLevel);
DRenderer.hpp312 void setMaxLevel(SamplerType type, int sampler, int maxLevel);
DVertexProcessor.cpp664 void VertexProcessor::setMaxLevel(unsigned int sampler, int maxLevel) in setMaxLevel() function in sw::VertexProcessor
668 context->sampler[TEXTURE_IMAGE_UNITS + sampler].setMaxLevel(maxLevel); in setMaxLevel()
DSampler.cpp350 void Sampler::setMaxLevel(int maxLevel) in setMaxLevel() function in sw::Sampler
DPixelProcessor.cpp509 void PixelProcessor::setMaxLevel(unsigned int sampler, int maxLevel) in setMaxLevel() function in sw::PixelProcessor
513 context->sampler[sampler].setMaxLevel(maxLevel); in setMaxLevel()
DRenderer.cpp2570 void Renderer::setMaxLevel(SamplerType type, int sampler, int maxLevel) in setMaxLevel() function in sw::Renderer
2574 PixelProcessor::setMaxLevel(sampler, maxLevel); in setMaxLevel()
2578 VertexProcessor::setMaxLevel(sampler, maxLevel); in setMaxLevel()
/external/angle/src/libANGLE/
DTexture.h118 bool setMaxLevel(GLuint maxLevel);
316 void setMaxLevel(const Context *context, GLuint maxLevel);
DTexture.cpp175 bool TextureState::setMaxLevel(GLuint maxLevel) in setMaxLevel() function in gl::TextureState
883 void Texture::setMaxLevel(const Context *context, GLuint maxLevel) in setMaxLevel() function in gl::Texture
885 if (mState.setMaxLevel(maxLevel)) in setMaxLevel()
Dqueryutils.cpp420 texture->setMaxLevel(context, in SetTexParameterBase()
/external/angle/src/libANGLE/renderer/gl/
DTextureGL.h197 angle::Result setMaxLevel(const gl::Context *context, GLuint maxLevel);
DTextureGL.cpp685 ANGLE_TRY(setMaxLevel(context, attachedTextureLevel)); in copyImage()
1531 angle::Result TextureGL::setMaxLevel(const gl::Context *context, GLuint maxLevel) in setMaxLevel() function in rx::TextureGL
/external/swiftshader/src/OpenGL/libGLESv2/
DTexture.h117 bool setMaxLevel(GLint maxLevel);
DTexture.cpp241 bool Texture::setMaxLevel(GLint maxLevel) in setMaxLevel() function in es2::Texture
DlibGLESv2.cpp4701 if(!texture->setMaxLevel((GLint)(roundf(param)))) in TexParameterf()
4829 if(!texture->setMaxLevel(param)) in TexParameteri()
DContext.cpp3212 device->setMaxLevel(samplerType, samplerIndex, maxLevel); in applyTextures()
/external/deqp/framework/opengl/simplereference/
DsglrReferenceContext.hpp98 void setMaxLevel (int maxLevel) { m_maxLevel = maxLevel; } in setMaxLevel() function in sglr::rc::Texture
DsglrReferenceContext.cpp1882 texture->setMaxLevel(value); in texParameteri()