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Searched refs:setMipmapFilter (Results 1 – 14 of 14) sorted by relevance

/external/swiftshader/src/Renderer/
DSampler.hpp178 void setMipmapFilter(MipmapType mipmapFilter);
DVertexProcessor.hpp251 void setMipmapFilter(unsigned int sampler, MipmapType mipmapFilter);
DPixelProcessor.hpp227 void setMipmapFilter(unsigned int sampler, MipmapType mipmapFilter);
DRenderer.hpp296 void setMipmapFilter(SamplerType type, int sampler, MipmapType mipmapFilter);
DVertexProcessor.cpp520 void VertexProcessor::setMipmapFilter(unsigned int sampler, MipmapType mipmapFilter) in setMipmapFilter() function in sw::VertexProcessor
524 context->sampler[TEXTURE_IMAGE_UNITS + sampler].setMipmapFilter(mipmapFilter); in setMipmapFilter()
DSampler.cpp261 void Sampler::setMipmapFilter(MipmapType mipmapFilter) in setMipmapFilter() function in sw::Sampler
DPixelProcessor.cpp365 void PixelProcessor::setMipmapFilter(unsigned int sampler, MipmapType mipmapFilter) in setMipmapFilter() function in sw::PixelProcessor
369 context->sampler[sampler].setMipmapFilter(mipmapFilter); in setMipmapFilter()
DRenderer.cpp2378 void Renderer::setMipmapFilter(SamplerType type, int sampler, MipmapType mipmapFilter) in setMipmapFilter() function in sw::Renderer
2382 PixelProcessor::setMipmapFilter(sampler, mipmapFilter); in setMipmapFilter()
2386 VertexProcessor::setMipmapFilter(sampler, mipmapFilter); in setMipmapFilter()
/external/swiftshader/src/OpenGL/libGLES_CM/
DDevice.cpp104 setMipmapFilter(sw::SAMPLER_PIXEL, i, MIPMAP_NONE); in Device()
115 setMipmapFilter(sw::SAMPLER_VERTEX, i, MIPMAP_NONE); in Device()
DContext.cpp2106 device->setMipmapFilter(sw::SAMPLER_PIXEL, unit, es2sw::ConvertMipMapFilter(minFilter)); in applyTextures()
/external/swiftshader/src/OpenGL/libGLESv2/
DDevice.cpp105 setMipmapFilter(sw::SAMPLER_PIXEL, i, MIPMAP_NONE); in Device()
116 setMipmapFilter(sw::SAMPLER_VERTEX, i, MIPMAP_NONE); in Device()
DContext.cpp3214 device->setMipmapFilter(samplerType, samplerIndex, es2sw::ConvertMipMapFilter(minFilter)); in applyTextures()
/external/swiftshader/src/D3D8/
DDirect3DDevice8.cpp3639 renderer->setMipmapFilter(sw::SAMPLER_PIXEL, stage, sw::MIPMAP_NONE); in SetTextureStageState()
3642 renderer->setMipmapFilter(sw::SAMPLER_PIXEL, stage, sw::MIPMAP_POINT); in SetTextureStageState()
3645 renderer->setMipmapFilter(sw::SAMPLER_PIXEL, stage, sw::MIPMAP_LINEAR); in SetTextureStageState()
3648 …renderer->setMipmapFilter(sw::SAMPLER_PIXEL, stage, sw::MIPMAP_LINEAR); // NOTE: Unimplemented, … in SetTextureStageState()
3651 …renderer->setMipmapFilter(sw::SAMPLER_PIXEL, stage, sw::MIPMAP_LINEAR); // NOTE: Unimplemented, … in SetTextureStageState()
3654 …renderer->setMipmapFilter(sw::SAMPLER_PIXEL, stage, sw::MIPMAP_LINEAR); // NOTE: Unimplemented, … in SetTextureStageState()
/external/swiftshader/src/D3D9/
DDirect3DDevice9.cpp4294 renderer->setMipmapFilter(type, index, sw::MIPMAP_NONE); in SetSamplerState()
4297 renderer->setMipmapFilter(type, index, sw::MIPMAP_POINT); in SetSamplerState()
4300 renderer->setMipmapFilter(type, index, sw::MIPMAP_LINEAR); in SetSamplerState()
4303 renderer->setMipmapFilter(type, index, sw::MIPMAP_LINEAR); // FIXME: Only for texture filter in SetSamplerState()
4306 renderer->setMipmapFilter(type, index, sw::MIPMAP_LINEAR); // FIXME: Only for texture filter in SetSamplerState()
4309 renderer->setMipmapFilter(type, index, sw::MIPMAP_LINEAR); // FIXME: Only for texture filter in SetSamplerState()