/external/swiftshader/src/Renderer/ |
D | Sampler.hpp | 178 void setMipmapFilter(MipmapType mipmapFilter);
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D | VertexProcessor.hpp | 251 void setMipmapFilter(unsigned int sampler, MipmapType mipmapFilter);
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D | PixelProcessor.hpp | 227 void setMipmapFilter(unsigned int sampler, MipmapType mipmapFilter);
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D | Renderer.hpp | 296 void setMipmapFilter(SamplerType type, int sampler, MipmapType mipmapFilter);
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D | VertexProcessor.cpp | 520 void VertexProcessor::setMipmapFilter(unsigned int sampler, MipmapType mipmapFilter) in setMipmapFilter() function in sw::VertexProcessor 524 context->sampler[TEXTURE_IMAGE_UNITS + sampler].setMipmapFilter(mipmapFilter); in setMipmapFilter()
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D | Sampler.cpp | 261 void Sampler::setMipmapFilter(MipmapType mipmapFilter) in setMipmapFilter() function in sw::Sampler
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D | PixelProcessor.cpp | 365 void PixelProcessor::setMipmapFilter(unsigned int sampler, MipmapType mipmapFilter) in setMipmapFilter() function in sw::PixelProcessor 369 context->sampler[sampler].setMipmapFilter(mipmapFilter); in setMipmapFilter()
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D | Renderer.cpp | 2378 void Renderer::setMipmapFilter(SamplerType type, int sampler, MipmapType mipmapFilter) in setMipmapFilter() function in sw::Renderer 2382 PixelProcessor::setMipmapFilter(sampler, mipmapFilter); in setMipmapFilter() 2386 VertexProcessor::setMipmapFilter(sampler, mipmapFilter); in setMipmapFilter()
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/external/swiftshader/src/OpenGL/libGLES_CM/ |
D | Device.cpp | 104 setMipmapFilter(sw::SAMPLER_PIXEL, i, MIPMAP_NONE); in Device() 115 setMipmapFilter(sw::SAMPLER_VERTEX, i, MIPMAP_NONE); in Device()
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D | Context.cpp | 2106 device->setMipmapFilter(sw::SAMPLER_PIXEL, unit, es2sw::ConvertMipMapFilter(minFilter)); in applyTextures()
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/external/swiftshader/src/OpenGL/libGLESv2/ |
D | Device.cpp | 105 setMipmapFilter(sw::SAMPLER_PIXEL, i, MIPMAP_NONE); in Device() 116 setMipmapFilter(sw::SAMPLER_VERTEX, i, MIPMAP_NONE); in Device()
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D | Context.cpp | 3214 device->setMipmapFilter(samplerType, samplerIndex, es2sw::ConvertMipMapFilter(minFilter)); in applyTextures()
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/external/swiftshader/src/D3D8/ |
D | Direct3DDevice8.cpp | 3639 renderer->setMipmapFilter(sw::SAMPLER_PIXEL, stage, sw::MIPMAP_NONE); in SetTextureStageState() 3642 renderer->setMipmapFilter(sw::SAMPLER_PIXEL, stage, sw::MIPMAP_POINT); in SetTextureStageState() 3645 renderer->setMipmapFilter(sw::SAMPLER_PIXEL, stage, sw::MIPMAP_LINEAR); in SetTextureStageState() 3648 …renderer->setMipmapFilter(sw::SAMPLER_PIXEL, stage, sw::MIPMAP_LINEAR); // NOTE: Unimplemented, … in SetTextureStageState() 3651 …renderer->setMipmapFilter(sw::SAMPLER_PIXEL, stage, sw::MIPMAP_LINEAR); // NOTE: Unimplemented, … in SetTextureStageState() 3654 …renderer->setMipmapFilter(sw::SAMPLER_PIXEL, stage, sw::MIPMAP_LINEAR); // NOTE: Unimplemented, … in SetTextureStageState()
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/external/swiftshader/src/D3D9/ |
D | Direct3DDevice9.cpp | 4294 renderer->setMipmapFilter(type, index, sw::MIPMAP_NONE); in SetSamplerState() 4297 renderer->setMipmapFilter(type, index, sw::MIPMAP_POINT); in SetSamplerState() 4300 renderer->setMipmapFilter(type, index, sw::MIPMAP_LINEAR); in SetSamplerState() 4303 renderer->setMipmapFilter(type, index, sw::MIPMAP_LINEAR); // FIXME: Only for texture filter in SetSamplerState() 4306 renderer->setMipmapFilter(type, index, sw::MIPMAP_LINEAR); // FIXME: Only for texture filter in SetSamplerState() 4309 renderer->setMipmapFilter(type, index, sw::MIPMAP_LINEAR); // FIXME: Only for texture filter in SetSamplerState()
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