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Searched refs:setPixelShader (Results 1 – 16 of 16) sorted by relevance

/external/angle/src/libANGLE/renderer/d3d/d3d9/
DBlit9.cpp158 angle::Result Blit9::setPixelShader(Context9 *context9, ShaderId shader) in setPixelShader() function in rx::Blit9
204 ANGLE_TRY(setPixelShader(context9, SHADER_PS_PASSTHROUGH)); in boxFilter()
444 ANGLE_TRY(setPixelShader(context9, SHADER_PS_COMPONENTMASK)); in setFormatConvertShaders()
448 ANGLE_TRY(setPixelShader(context9, SHADER_PS_COMPONENTMASK_PREMULTIPLY_ALPHA)); in setFormatConvertShaders()
453 ANGLE_TRY(setPixelShader(context9, SHADER_PS_COMPONENTMASK_UNMULTIPLY_ALPHA)); in setFormatConvertShaders()
461 ANGLE_TRY(setPixelShader(context9, SHADER_PS_LUMINANCE)); in setFormatConvertShaders()
465 ANGLE_TRY(setPixelShader(context9, SHADER_PS_LUMINANCE_PREMULTIPLY_ALPHA)); in setFormatConvertShaders()
470 ANGLE_TRY(setPixelShader(context9, SHADER_PS_LUMINANCE_UNMULTIPLY_ALPHA)); in setFormatConvertShaders()
DBlit9.h155 angle::Result setPixelShader(Context9 *context9, ShaderId shader);
/external/swiftshader/src/D3D8/
DDirect3DStateBlock8.hpp55 void setPixelShader(unsigned long shaderHandle);
DDirect3DStateBlock8.cpp333 void Direct3DStateBlock8::setPixelShader(unsigned long shaderHandle) in setPixelShader() function in D3D8::Direct3DStateBlock8
DDirect3DDevice8.cpp2273 renderer->setPixelShader(pixelShader[handle]->getPixelShader()); in SetPixelShader()
2277 renderer->setPixelShader(0); in SetPixelShader()
2282 stateRecorder.back()->setPixelShader(handle); in SetPixelShader()
/external/swiftshader/src/OpenGL/libGLESv2/
DDevice.hpp63 void setPixelShader(const sw::PixelShader *shader);
DDevice.cpp274 void Device::setPixelShader(const PixelShader *pixelShader) in setPixelShader() function in es2::Device
746 Renderer::setPixelShader(pixelShader); // Loads shader constants set with DEF in bindShaderConstants()
751 setPixelShader(0); in bindShaderConstants()
DContext.cpp3126 device->setPixelShader(pixelShader); in applyShaders()
/external/swiftshader/src/D3D9/
DDirect3DStateBlock9.hpp61 void setPixelShader(Direct3DPixelShader9 *shader);
DDirect3DStateBlock9.cpp679 void Direct3DStateBlock9::setPixelShader(Direct3DPixelShader9 *pixelShader) in setPixelShader() function in D3D9::Direct3DStateBlock9
DDirect3DDevice9.cpp2936 stateRecorder->setPixelShader(pixelShader); in SetPixelShader()
5873 … renderer->setPixelShader(pixelShader->getPixelShader()); // Loads shader constants set with DEF in bindShaderConstants()
5880 renderer->setPixelShader(0); in bindShaderConstants()
/external/swiftshader/src/Renderer/
DRenderer.hpp327 void setPixelShader(const PixelShader *shader);
DRenderer.cpp2648 void Renderer::setPixelShader(const PixelShader *shader) in setPixelShader() function in sw::Renderer
/external/angle/src/libANGLE/renderer/d3d/d3d11/
DStateManager11.h257 void setPixelShader(const d3d11::PixelShader *shader);
DStateManager11.cpp2387 setPixelShader(pixelShader); in setDrawShaders()
2416 void StateManager11::setPixelShader(const d3d11::PixelShader *shader) in setPixelShader() function in rx::StateManager11
DRenderer11.cpp1576 mStateManager.setPixelShader(nullptr); in drawWithGeometryShaderAndTransformFeedback()
1596 mStateManager.setPixelShader(&GetAs<ShaderExecutable11>(pixelExe)->getPixelShader()); in drawWithGeometryShaderAndTransformFeedback()