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Searched refs:setReadSRGB (Results 1 – 9 of 9) sorted by relevance

/external/swiftshader/src/Renderer/
DSampler.hpp183 void setReadSRGB(bool sRGB);
DVertexProcessor.hpp256 void setReadSRGB(unsigned int sampler, bool sRGB);
DPixelProcessor.hpp232 void setReadSRGB(unsigned int sampler, bool sRGB);
DRenderer.hpp301 void setReadSRGB(SamplerType type, int sampler, bool sRGB);
DVertexProcessor.cpp565 void VertexProcessor::setReadSRGB(unsigned int sampler, bool sRGB) in setReadSRGB() function in sw::VertexProcessor
569 context->sampler[TEXTURE_IMAGE_UNITS + sampler].setReadSRGB(sRGB); in setReadSRGB()
DSampler.cpp286 void Sampler::setReadSRGB(bool sRGB) in setReadSRGB() function in sw::Sampler
DPixelProcessor.cpp410 void PixelProcessor::setReadSRGB(unsigned int sampler, bool sRGB) in setReadSRGB() function in sw::PixelProcessor
414 context->sampler[sampler].setReadSRGB(sRGB); in setReadSRGB()
DRenderer.cpp2438 void Renderer::setReadSRGB(SamplerType type, int sampler, bool sRGB) in setReadSRGB() function in sw::Renderer
2442 PixelProcessor::setReadSRGB(sampler, sRGB); in setReadSRGB()
2446 VertexProcessor::setReadSRGB(sampler, sRGB); in setReadSRGB()
/external/swiftshader/src/D3D9/
DDirect3DDevice9.cpp4336 renderer->setReadSRGB(type, index, value != FALSE); in SetSamplerState()