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Searched refs:setSamplerState (Results 1 – 11 of 11) sorted by relevance

/external/deqp/modules/glshared/
DglsSamplerObjectTest.hpp78 static void setSamplerState (const glw::Functions& gl, SamplingState state, GLuint sampler);
137 static void setSamplerState (const glw::Functions& gl, SamplingState state, GLuint sampler);
DglsSamplerObjectTest.cpp101 void TextureSamplerTest::setSamplerState (const glw::Functions& gl, SamplingState state, GLuint sam… in setSamplerState() function in deqp::gls::TextureSamplerTest
527 setSamplerState(gl, m_samplerState, sampler); in renderResults()
613 void MultiTextureSamplerTest::setSamplerState (const glw::Functions& gl, SamplingState state, GLuin… in setSamplerState() function in deqp::gls::MultiTextureSamplerTest
1092 setSamplerState(gl, m_samplerState, sampler); in renderResults()
/external/swiftshader/src/D3D9/
DDirect3DStateBlock9.hpp66 void setSamplerState(unsigned long index, D3DSAMPLERSTATETYPE state, unsigned long value);
DDirect3DStateBlock9.cpp709 …void Direct3DStateBlock9::setSamplerState(unsigned long index, D3DSAMPLERSTATETYPE state, unsigned… in setSamplerState() function in D3D9::Direct3DStateBlock9
DDirect3DDevice9.cpp4350 stateRecorder->setSamplerState(sampler, state, value); in SetSamplerState()
/external/angle/src/libANGLE/renderer/metal/
Dmtl_command_buffer.h325 ComputeCommandEncoder &setSamplerState(id<MTLSamplerState> state,
Dmtl_command_buffer.mm1008 ComputeCommandEncoder &ComputeCommandEncoder::setSamplerState(id<MTLSamplerState> state,
1018 [get() setSamplerState:state lodMinClamp:lodMinClamp lodMaxClamp:lodMaxClamp atIndex:index];
/external/angle/src/libANGLE/renderer/d3d/d3d9/
DRenderer9.h128 angle::Result setSamplerState(const gl::Context *context,
DRenderer9.cpp964 angle::Result Renderer9::setSamplerState(const gl::Context *context, in setSamplerState() function in rx::Renderer9
3206 ANGLE_TRY(setSamplerState(context, shaderType, samplerIndex, texture, samplerState)); in applyTextures()
3218 ANGLE_TRY(setSamplerState(context, shaderType, samplerIndex, incompleteTexture, in applyTextures()
/external/angle/src/libANGLE/renderer/d3d/d3d11/
DStateManager11.h341 angle::Result setSamplerState(const gl::Context *context,
DStateManager11.cpp2608 angle::Result StateManager11::setSamplerState(const gl::Context *context, in setSamplerState() function in rx::StateManager11
2752 ANGLE_TRY(setSamplerState(context, shaderType, samplerIndex, texture, samplerState)); in applyTexturesForSRVs()
2765 ANGLE_TRY(setSamplerState(context, shaderType, samplerIndex, incompleteTexture, in applyTexturesForSRVs()