/external/deqp/modules/glshared/ |
D | glsSamplerObjectTest.hpp | 78 static void setSamplerState (const glw::Functions& gl, SamplingState state, GLuint sampler); 137 static void setSamplerState (const glw::Functions& gl, SamplingState state, GLuint sampler);
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D | glsSamplerObjectTest.cpp | 101 void TextureSamplerTest::setSamplerState (const glw::Functions& gl, SamplingState state, GLuint sam… in setSamplerState() function in deqp::gls::TextureSamplerTest 527 setSamplerState(gl, m_samplerState, sampler); in renderResults() 613 void MultiTextureSamplerTest::setSamplerState (const glw::Functions& gl, SamplingState state, GLuin… in setSamplerState() function in deqp::gls::MultiTextureSamplerTest 1092 setSamplerState(gl, m_samplerState, sampler); in renderResults()
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/external/swiftshader/src/D3D9/ |
D | Direct3DStateBlock9.hpp | 66 void setSamplerState(unsigned long index, D3DSAMPLERSTATETYPE state, unsigned long value);
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D | Direct3DStateBlock9.cpp | 709 …void Direct3DStateBlock9::setSamplerState(unsigned long index, D3DSAMPLERSTATETYPE state, unsigned… in setSamplerState() function in D3D9::Direct3DStateBlock9
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D | Direct3DDevice9.cpp | 4350 stateRecorder->setSamplerState(sampler, state, value); in SetSamplerState()
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/external/angle/src/libANGLE/renderer/metal/ |
D | mtl_command_buffer.h | 325 ComputeCommandEncoder &setSamplerState(id<MTLSamplerState> state,
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D | mtl_command_buffer.mm | 1008 ComputeCommandEncoder &ComputeCommandEncoder::setSamplerState(id<MTLSamplerState> state, 1018 [get() setSamplerState:state lodMinClamp:lodMinClamp lodMaxClamp:lodMaxClamp atIndex:index];
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/external/angle/src/libANGLE/renderer/d3d/d3d9/ |
D | Renderer9.h | 128 angle::Result setSamplerState(const gl::Context *context,
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D | Renderer9.cpp | 964 angle::Result Renderer9::setSamplerState(const gl::Context *context, in setSamplerState() function in rx::Renderer9 3206 ANGLE_TRY(setSamplerState(context, shaderType, samplerIndex, texture, samplerState)); in applyTextures() 3218 ANGLE_TRY(setSamplerState(context, shaderType, samplerIndex, incompleteTexture, in applyTextures()
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/external/angle/src/libANGLE/renderer/d3d/d3d11/ |
D | StateManager11.h | 341 angle::Result setSamplerState(const gl::Context *context,
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D | StateManager11.cpp | 2608 angle::Result StateManager11::setSamplerState(const gl::Context *context, in setSamplerState() function in rx::StateManager11 2752 ANGLE_TRY(setSamplerState(context, shaderType, samplerIndex, texture, samplerState)); in applyTexturesForSRVs() 2765 ANGLE_TRY(setSamplerState(context, shaderType, samplerIndex, incompleteTexture, in applyTexturesForSRVs()
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