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Searched refs:setScissorRect (Results 1 – 18 of 18) sorted by relevance

/external/swiftshader/src/OpenGL/libGLES_CM/
DDevice.hpp58 void setScissorRect(const sw::Rect &rect);
DDevice.cpp308 void Device::setScissorRect(const sw::Rect &rect) in setScissorRect() function in es1::Device
DContext.cpp1769 device->setScissorRect(scissor); in applyRenderTarget()
/external/swiftshader/src/D3D8/
DDirect3DStateBlock8.hpp58 void setScissorRect(const RECT *rect);
DDirect3DStateBlock8.cpp350 void Direct3DStateBlock8::setScissorRect(const RECT *rect) in setScissorRect() function in D3D8::Direct3DStateBlock8
/external/swiftshader/src/OpenGL/libGLESv2/
DDevice.hpp69 void setScissorRect(const sw::Rect &rect);
DDevice.cpp360 void Device::setScissorRect(const sw::Rect &rect) in setScissorRect() function in es2::Device
DContext.cpp2763 device->setScissorRect(scissor); in applyScissor()
/external/swiftshader/src/D3D9/
DDirect3DStateBlock9.hpp67 void setScissorRect(const RECT *rect);
DDirect3DStateBlock9.cpp722 void Direct3DStateBlock9::setScissorRect(const RECT *rect) in setScissorRect() function in D3D9::Direct3DStateBlock9
DDirect3DDevice9.cpp4373 stateRecorder->setScissorRect(rect); in SetScissorRect()
/external/angle/src/libANGLE/renderer/d3d/d3d9/
DStateManager9.h120 void setScissorRect(const gl::Rectangle &scissor, bool enabled);
DStateManager9.cpp532 setScissorRect(scissor, enabled); in setScissorState()
548 void StateManager9::setScissorRect(const gl::Rectangle &scissor, bool enabled) in setScissorRect() function in rx::StateManager9
/external/angle/src/libANGLE/renderer/metal/
Dmtl_command_buffer.h186 RenderCommandEncoder &setScissorRect(const MTLScissorRect &rect);
Dmtl_command_buffer.mm535 RenderCommandEncoder &RenderCommandEncoder::setScissorRect(const MTLScissorRect &rect)
537 [get() setScissorRect:rect];
Dmtl_render_utils.mm334 cmdEncoder->setScissorRect(scissorRect);
375 cmdEncoder->setScissorRect(scissorRectMtl);
DContextMtl.mm1458 mRenderEncoder.setScissorRect(mScissorRect);
/external/skia/src/gpu/mtl/
DGrMtlPipelineState.mm241 [renderCmdEncoder setScissorRect: scissor];