Searched refs:setStencilFailOperationCCW (Results 1 – 7 of 7) sorted by relevance
272 void setStencilFailOperationCCW(StencilOperation stencilFailOperation);
667 void PixelProcessor::setStencilFailOperationCCW(StencilOperation stencilFailOperation) in setStencilFailOperationCCW() function in sw::PixelProcessor
81 setStencilFailOperationCCW(OPERATION_KEEP); in Device()
1860 device->setStencilFailOperationCCW(es2sw::ConvertStencilOp(mState.stencilFail)); in applyState()
3764 renderer->setStencilFailOperationCCW(sw::OPERATION_KEEP); in SetRenderState()3767 renderer->setStencilFailOperationCCW(sw::OPERATION_ZERO); in SetRenderState()3770 renderer->setStencilFailOperationCCW(sw::OPERATION_REPLACE); in SetRenderState()3773 renderer->setStencilFailOperationCCW(sw::OPERATION_INCRSAT); in SetRenderState()3776 renderer->setStencilFailOperationCCW(sw::OPERATION_DECRSAT); in SetRenderState()3779 renderer->setStencilFailOperationCCW(sw::OPERATION_INVERT); in SetRenderState()3782 renderer->setStencilFailOperationCCW(sw::OPERATION_INCR); in SetRenderState()3785 renderer->setStencilFailOperationCCW(sw::OPERATION_DECR); in SetRenderState()
83 setStencilFailOperationCCW(OPERATION_KEEP); in Device()
2937 device->setStencilFailOperationCCW(es2sw::ConvertStencilOp(mState.stencilBackFail)); in applyState()2949 device->setStencilFailOperationCCW(es2sw::ConvertStencilOp(mState.stencilFail)); in applyState()