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Searched refs:setStencilFailOperationCCW (Results 1 – 7 of 7) sorted by relevance

/external/swiftshader/src/Renderer/
DPixelProcessor.hpp272 void setStencilFailOperationCCW(StencilOperation stencilFailOperation);
DPixelProcessor.cpp667 void PixelProcessor::setStencilFailOperationCCW(StencilOperation stencilFailOperation) in setStencilFailOperationCCW() function in sw::PixelProcessor
/external/swiftshader/src/OpenGL/libGLES_CM/
DDevice.cpp81 setStencilFailOperationCCW(OPERATION_KEEP); in Device()
DContext.cpp1860 device->setStencilFailOperationCCW(es2sw::ConvertStencilOp(mState.stencilFail)); in applyState()
/external/swiftshader/src/D3D9/
DDirect3DDevice9.cpp3764 renderer->setStencilFailOperationCCW(sw::OPERATION_KEEP); in SetRenderState()
3767 renderer->setStencilFailOperationCCW(sw::OPERATION_ZERO); in SetRenderState()
3770 renderer->setStencilFailOperationCCW(sw::OPERATION_REPLACE); in SetRenderState()
3773 renderer->setStencilFailOperationCCW(sw::OPERATION_INCRSAT); in SetRenderState()
3776 renderer->setStencilFailOperationCCW(sw::OPERATION_DECRSAT); in SetRenderState()
3779 renderer->setStencilFailOperationCCW(sw::OPERATION_INVERT); in SetRenderState()
3782 renderer->setStencilFailOperationCCW(sw::OPERATION_INCR); in SetRenderState()
3785 renderer->setStencilFailOperationCCW(sw::OPERATION_DECR); in SetRenderState()
/external/swiftshader/src/OpenGL/libGLESv2/
DDevice.cpp83 setStencilFailOperationCCW(OPERATION_KEEP); in Device()
DContext.cpp2937 device->setStencilFailOperationCCW(es2sw::ConvertStencilOp(mState.stencilBackFail)); in applyState()
2949 device->setStencilFailOperationCCW(es2sw::ConvertStencilOp(mState.stencilFail)); in applyState()