/external/swiftshader/src/Renderer/ |
D | Sampler.hpp | 177 void setTextureFilter(FilterType textureFilter);
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D | VertexProcessor.hpp | 250 void setTextureFilter(unsigned int sampler, FilterType textureFilter);
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D | PixelProcessor.hpp | 226 void setTextureFilter(unsigned int sampler, FilterType textureFilter);
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D | Renderer.hpp | 295 void setTextureFilter(SamplerType type, int sampler, FilterType textureFilter);
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D | VertexProcessor.cpp | 511 void VertexProcessor::setTextureFilter(unsigned int sampler, FilterType textureFilter) in setTextureFilter() function in sw::VertexProcessor 515 context->sampler[TEXTURE_IMAGE_UNITS + sampler].setTextureFilter(textureFilter); in setTextureFilter()
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D | Sampler.cpp | 256 void Sampler::setTextureFilter(FilterType textureFilter) in setTextureFilter() function in sw::Sampler
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D | PixelProcessor.cpp | 356 void PixelProcessor::setTextureFilter(unsigned int sampler, FilterType textureFilter) in setTextureFilter() function in sw::PixelProcessor 360 context->sampler[sampler].setTextureFilter(textureFilter); in setTextureFilter()
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D | Renderer.cpp | 2366 void Renderer::setTextureFilter(SamplerType type, int sampler, FilterType textureFilter) in setTextureFilter() function in sw::Renderer 2370 PixelProcessor::setTextureFilter(sampler, textureFilter); in setTextureFilter() 2374 VertexProcessor::setTextureFilter(sampler, textureFilter); in setTextureFilter()
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/external/swiftshader/src/OpenGL/libGLES_CM/ |
D | Device.cpp | 103 setTextureFilter(sw::SAMPLER_PIXEL, i, FILTER_POINT); in Device() 114 setTextureFilter(sw::SAMPLER_VERTEX, i, FILTER_POINT); in Device()
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D | Context.cpp | 2105 …device->setTextureFilter(sw::SAMPLER_PIXEL, unit, es2sw::ConvertTextureFilter(minFilter, magFilter… in applyTextures()
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/external/swiftshader/src/D3D8/ |
D | Direct3DDevice8.cpp | 3588 renderer->setTextureFilter(sw::SAMPLER_PIXEL, stage, sw::FILTER_POINT); in SetTextureStageState() 3591 renderer->setTextureFilter(sw::SAMPLER_PIXEL, stage, sw::FILTER_POINT); in SetTextureStageState() 3594 renderer->setTextureFilter(sw::SAMPLER_PIXEL, stage, sw::FILTER_LINEAR); in SetTextureStageState() 3597 renderer->setTextureFilter(sw::SAMPLER_PIXEL, stage, sw::FILTER_ANISOTROPIC); in SetTextureStageState() 3600 …renderer->setTextureFilter(sw::SAMPLER_PIXEL, stage, sw::FILTER_LINEAR); // NOTE: Unimplemented,… in SetTextureStageState() 3603 …renderer->setTextureFilter(sw::SAMPLER_PIXEL, stage, sw::FILTER_LINEAR); // NOTE: Unimplemented,… in SetTextureStageState() 3614 renderer->setTextureFilter(sw::SAMPLER_PIXEL, stage, sw::FILTER_POINT); in SetTextureStageState() 3617 renderer->setTextureFilter(sw::SAMPLER_PIXEL, stage, sw::FILTER_POINT); in SetTextureStageState() 3620 renderer->setTextureFilter(sw::SAMPLER_PIXEL, stage, sw::FILTER_LINEAR); in SetTextureStageState() 3623 renderer->setTextureFilter(sw::SAMPLER_PIXEL, stage, sw::FILTER_ANISOTROPIC); in SetTextureStageState() [all …]
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/external/swiftshader/src/D3D9/ |
D | Direct3DDevice9.cpp | 4243 renderer->setTextureFilter(type, index, sw::FILTER_POINT); // FIXME: Only for mipmap filter in SetSamplerState() 4246 renderer->setTextureFilter(type, index, sw::FILTER_POINT); in SetSamplerState() 4249 renderer->setTextureFilter(type, index, sw::FILTER_LINEAR); in SetSamplerState() 4252 renderer->setTextureFilter(type, index, sw::FILTER_ANISOTROPIC); in SetSamplerState() 4255 …renderer->setTextureFilter(type, index, sw::FILTER_LINEAR); // FIXME: Unimplemented, fail silent… in SetSamplerState() 4258 …renderer->setTextureFilter(type, index, sw::FILTER_LINEAR); // FIXME: Unimplemented, fail silent… in SetSamplerState() 4269 renderer->setTextureFilter(type, index, sw::FILTER_POINT); // FIXME: Only for mipmap filter in SetSamplerState() 4272 renderer->setTextureFilter(type, index, sw::FILTER_POINT); in SetSamplerState() 4275 renderer->setTextureFilter(type, index, sw::FILTER_LINEAR); in SetSamplerState() 4278 renderer->setTextureFilter(type, index, sw::FILTER_ANISOTROPIC); in SetSamplerState() [all …]
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/external/swiftshader/src/OpenGL/libGLESv2/ |
D | Device.cpp | 104 setTextureFilter(sw::SAMPLER_PIXEL, i, FILTER_POINT); in Device() 115 setTextureFilter(sw::SAMPLER_VERTEX, i, FILTER_POINT); in Device()
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D | Context.cpp | 3213 …device->setTextureFilter(samplerType, samplerIndex, es2sw::ConvertTextureFilter(minFilter, magFilt… in applyTextures()
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