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Searched refs:setTextureFilter (Results 1 – 14 of 14) sorted by relevance

/external/swiftshader/src/Renderer/
DSampler.hpp177 void setTextureFilter(FilterType textureFilter);
DVertexProcessor.hpp250 void setTextureFilter(unsigned int sampler, FilterType textureFilter);
DPixelProcessor.hpp226 void setTextureFilter(unsigned int sampler, FilterType textureFilter);
DRenderer.hpp295 void setTextureFilter(SamplerType type, int sampler, FilterType textureFilter);
DVertexProcessor.cpp511 void VertexProcessor::setTextureFilter(unsigned int sampler, FilterType textureFilter) in setTextureFilter() function in sw::VertexProcessor
515 context->sampler[TEXTURE_IMAGE_UNITS + sampler].setTextureFilter(textureFilter); in setTextureFilter()
DSampler.cpp256 void Sampler::setTextureFilter(FilterType textureFilter) in setTextureFilter() function in sw::Sampler
DPixelProcessor.cpp356 void PixelProcessor::setTextureFilter(unsigned int sampler, FilterType textureFilter) in setTextureFilter() function in sw::PixelProcessor
360 context->sampler[sampler].setTextureFilter(textureFilter); in setTextureFilter()
DRenderer.cpp2366 void Renderer::setTextureFilter(SamplerType type, int sampler, FilterType textureFilter) in setTextureFilter() function in sw::Renderer
2370 PixelProcessor::setTextureFilter(sampler, textureFilter); in setTextureFilter()
2374 VertexProcessor::setTextureFilter(sampler, textureFilter); in setTextureFilter()
/external/swiftshader/src/OpenGL/libGLES_CM/
DDevice.cpp103 setTextureFilter(sw::SAMPLER_PIXEL, i, FILTER_POINT); in Device()
114 setTextureFilter(sw::SAMPLER_VERTEX, i, FILTER_POINT); in Device()
DContext.cpp2105 …device->setTextureFilter(sw::SAMPLER_PIXEL, unit, es2sw::ConvertTextureFilter(minFilter, magFilter… in applyTextures()
/external/swiftshader/src/D3D8/
DDirect3DDevice8.cpp3588 renderer->setTextureFilter(sw::SAMPLER_PIXEL, stage, sw::FILTER_POINT); in SetTextureStageState()
3591 renderer->setTextureFilter(sw::SAMPLER_PIXEL, stage, sw::FILTER_POINT); in SetTextureStageState()
3594 renderer->setTextureFilter(sw::SAMPLER_PIXEL, stage, sw::FILTER_LINEAR); in SetTextureStageState()
3597 renderer->setTextureFilter(sw::SAMPLER_PIXEL, stage, sw::FILTER_ANISOTROPIC); in SetTextureStageState()
3600 …renderer->setTextureFilter(sw::SAMPLER_PIXEL, stage, sw::FILTER_LINEAR); // NOTE: Unimplemented,… in SetTextureStageState()
3603 …renderer->setTextureFilter(sw::SAMPLER_PIXEL, stage, sw::FILTER_LINEAR); // NOTE: Unimplemented,… in SetTextureStageState()
3614 renderer->setTextureFilter(sw::SAMPLER_PIXEL, stage, sw::FILTER_POINT); in SetTextureStageState()
3617 renderer->setTextureFilter(sw::SAMPLER_PIXEL, stage, sw::FILTER_POINT); in SetTextureStageState()
3620 renderer->setTextureFilter(sw::SAMPLER_PIXEL, stage, sw::FILTER_LINEAR); in SetTextureStageState()
3623 renderer->setTextureFilter(sw::SAMPLER_PIXEL, stage, sw::FILTER_ANISOTROPIC); in SetTextureStageState()
[all …]
/external/swiftshader/src/D3D9/
DDirect3DDevice9.cpp4243 renderer->setTextureFilter(type, index, sw::FILTER_POINT); // FIXME: Only for mipmap filter in SetSamplerState()
4246 renderer->setTextureFilter(type, index, sw::FILTER_POINT); in SetSamplerState()
4249 renderer->setTextureFilter(type, index, sw::FILTER_LINEAR); in SetSamplerState()
4252 renderer->setTextureFilter(type, index, sw::FILTER_ANISOTROPIC); in SetSamplerState()
4255 …renderer->setTextureFilter(type, index, sw::FILTER_LINEAR); // FIXME: Unimplemented, fail silent… in SetSamplerState()
4258 …renderer->setTextureFilter(type, index, sw::FILTER_LINEAR); // FIXME: Unimplemented, fail silent… in SetSamplerState()
4269 renderer->setTextureFilter(type, index, sw::FILTER_POINT); // FIXME: Only for mipmap filter in SetSamplerState()
4272 renderer->setTextureFilter(type, index, sw::FILTER_POINT); in SetSamplerState()
4275 renderer->setTextureFilter(type, index, sw::FILTER_LINEAR); in SetSamplerState()
4278 renderer->setTextureFilter(type, index, sw::FILTER_ANISOTROPIC); in SetSamplerState()
[all …]
/external/swiftshader/src/OpenGL/libGLESv2/
DDevice.cpp104 setTextureFilter(sw::SAMPLER_PIXEL, i, FILTER_POINT); in Device()
115 setTextureFilter(sw::SAMPLER_VERTEX, i, FILTER_POINT); in Device()
DContext.cpp3213 …device->setTextureFilter(samplerType, samplerIndex, es2sw::ConvertTextureFilter(minFilter, magFilt… in applyTextures()