/external/swiftshader/src/Renderer/ |
D | Sampler.hpp | 175 void setTextureLevel(int face, int level, Surface *surface, TextureType type);
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D | Renderer.hpp | 293 …void setTextureLevel(unsigned int sampler, unsigned int face, unsigned int level, Surface *surface…
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D | Sampler.cpp | 115 void Sampler::setTextureLevel(int face, int level, Surface *surface, TextureType type) in setTextureLevel() function in sw::Sampler
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D | Renderer.cpp | 2359 …void Renderer::setTextureLevel(unsigned int sampler, unsigned int face, unsigned int level, Surfac… in setTextureLevel() function in sw::Renderer 2363 context->sampler[sampler].setTextureLevel(face, level, surface, type); in setTextureLevel()
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/external/swiftshader/src/OpenGL/libGLESv2/ |
D | Context.cpp | 3282 device->setTextureLevel(sampler, 0, mipmapLevel, surface, in applyTexture() 3301 device->setTextureLevel(sampler, 0, mipmapLevel, surface, sw::TEXTURE_3D); in applyTexture() 3319 device->setTextureLevel(sampler, 0, mipmapLevel, surface, sw::TEXTURE_2D_ARRAY); in applyTexture() 3341 device->setTextureLevel(sampler, face, mipmapLevel, surface, sw::TEXTURE_CUBE); in applyTexture() 3353 device->setTextureLevel(sampler, 0, 0, 0, sw::TEXTURE_NULL); in applyTexture()
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/external/swiftshader/src/D3D8/ |
D | Direct3DDevice8.cpp | 4768 renderer->setTextureLevel(stage, 0, mipmapLevel, surface, sw::TEXTURE_2D); in bindTextures() 4797 renderer->setTextureLevel(stage, face, mipmapLevel, surface, sw::TEXTURE_CUBE); in bindTextures() 4825 renderer->setTextureLevel(stage, 0, mipmapLevel, volume, sw::TEXTURE_3D); in bindTextures() 4835 renderer->setTextureLevel(stage, 0, 0, 0, sw::TEXTURE_NULL); in bindTextures()
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/external/swiftshader/src/D3D9/ |
D | Direct3DDevice9.cpp | 6112 renderer->setTextureLevel(sampler, 0, mipmapLevel, surface, sw::TEXTURE_2D); in bindTextures() 6141 renderer->setTextureLevel(sampler, face, mipmapLevel, surface, sw::TEXTURE_CUBE); in bindTextures() 6169 renderer->setTextureLevel(sampler, 0, mipmapLevel, volume, sw::TEXTURE_3D); in bindTextures() 6179 renderer->setTextureLevel(sampler, 0, 0, 0, sw::TEXTURE_NULL); in bindTextures()
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/external/swiftshader/src/OpenGL/libGLES_CM/ |
D | Context.cpp | 2393 device->setTextureLevel(index, 0, mipmapLevel, surface, sw::TEXTURE_2D); in applyTexture() 2400 device->setTextureLevel(index, 0, 0, 0, sw::TEXTURE_NULL); in applyTexture()
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