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Searched refs:setTextureLevel (Results 1 – 8 of 8) sorted by relevance

/external/swiftshader/src/Renderer/
DSampler.hpp175 void setTextureLevel(int face, int level, Surface *surface, TextureType type);
DRenderer.hpp293 …void setTextureLevel(unsigned int sampler, unsigned int face, unsigned int level, Surface *surface…
DSampler.cpp115 void Sampler::setTextureLevel(int face, int level, Surface *surface, TextureType type) in setTextureLevel() function in sw::Sampler
DRenderer.cpp2359 …void Renderer::setTextureLevel(unsigned int sampler, unsigned int face, unsigned int level, Surfac… in setTextureLevel() function in sw::Renderer
2363 context->sampler[sampler].setTextureLevel(face, level, surface, type); in setTextureLevel()
/external/swiftshader/src/OpenGL/libGLESv2/
DContext.cpp3282 device->setTextureLevel(sampler, 0, mipmapLevel, surface, in applyTexture()
3301 device->setTextureLevel(sampler, 0, mipmapLevel, surface, sw::TEXTURE_3D); in applyTexture()
3319 device->setTextureLevel(sampler, 0, mipmapLevel, surface, sw::TEXTURE_2D_ARRAY); in applyTexture()
3341 device->setTextureLevel(sampler, face, mipmapLevel, surface, sw::TEXTURE_CUBE); in applyTexture()
3353 device->setTextureLevel(sampler, 0, 0, 0, sw::TEXTURE_NULL); in applyTexture()
/external/swiftshader/src/D3D8/
DDirect3DDevice8.cpp4768 renderer->setTextureLevel(stage, 0, mipmapLevel, surface, sw::TEXTURE_2D); in bindTextures()
4797 renderer->setTextureLevel(stage, face, mipmapLevel, surface, sw::TEXTURE_CUBE); in bindTextures()
4825 renderer->setTextureLevel(stage, 0, mipmapLevel, volume, sw::TEXTURE_3D); in bindTextures()
4835 renderer->setTextureLevel(stage, 0, 0, 0, sw::TEXTURE_NULL); in bindTextures()
/external/swiftshader/src/D3D9/
DDirect3DDevice9.cpp6112 renderer->setTextureLevel(sampler, 0, mipmapLevel, surface, sw::TEXTURE_2D); in bindTextures()
6141 renderer->setTextureLevel(sampler, face, mipmapLevel, surface, sw::TEXTURE_CUBE); in bindTextures()
6169 renderer->setTextureLevel(sampler, 0, mipmapLevel, volume, sw::TEXTURE_3D); in bindTextures()
6179 renderer->setTextureLevel(sampler, 0, 0, 0, sw::TEXTURE_NULL); in bindTextures()
/external/swiftshader/src/OpenGL/libGLES_CM/
DContext.cpp2393 device->setTextureLevel(index, 0, mipmapLevel, surface, sw::TEXTURE_2D); in applyTexture()
2400 device->setTextureLevel(index, 0, 0, 0, sw::TEXTURE_NULL); in applyTexture()