/external/angle/src/libANGLE/ |
D | GLES1Renderer.cpp | 285 setUniform1fv(programObject, mProgramState.rgbScaleLoc, kTexUnitCount, in prepareForDraw() 287 setUniform1fv(programObject, mProgramState.alphaScaleLoc, kTexUnitCount, in prepareForDraw() 366 setUniform1fv(programObject, mProgramState.lightSpotlightExponentsLoc, kLightCount, in prepareForDraw() 368 setUniform1fv(programObject, mProgramState.lightSpotlightCutoffAnglesLoc, kLightCount, in prepareForDraw() 370 setUniform1fv(programObject, mProgramState.lightAttenuationConstsLoc, kLightCount, in prepareForDraw() 372 setUniform1fv(programObject, mProgramState.lightAttenuationLinearsLoc, kLightCount, in prepareForDraw() 374 setUniform1fv(programObject, mProgramState.lightAttenuationQuadraticsLoc, kLightCount, in prepareForDraw() 830 programObject->setUniform1fv(location, 1, &value); in setUniform1f() 833 void GLES1Renderer::setUniform1fv(Program *programObject, in setUniform1fv() function in gl::GLES1Renderer 840 programObject->setUniform1fv(location, count, value); in setUniform1fv()
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D | GLES1Renderer.h | 100 void setUniform1fv(Program *programObject,
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D | Program.h | 607 void setUniform1fv(UniformLocation location, GLsizei count, const GLfloat *v);
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D | Program.cpp | 2558 void Program::setUniform1fv(UniformLocation location, GLsizei count, const GLfloat *v) in setUniform1fv() function in gl::Program 2568 mProgram->setUniform1fv(location.value, clampedCount, v); in setUniform1fv()
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D | Context.cpp | 6562 program->setUniform1fv(location, 1, &x); in uniform1f() 6568 program->setUniform1fv(location, count, v); in uniform1fv() 7441 programObject->setUniform1fv(location, count, value); in programUniform1fv()
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/external/angle/src/libANGLE/renderer/ |
D | ProgramImpl_mock.h | 38 MOCK_METHOD3(setUniform1fv, void(GLint, GLsizei, const GLfloat *));
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D | ProgramImpl.h | 90 virtual void setUniform1fv(GLint location, GLsizei count, const GLfloat *v) = 0;
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/external/angle/src/libANGLE/renderer/null/ |
D | ProgramNULL.h | 36 void setUniform1fv(GLint location, GLsizei count, const GLfloat *v) override;
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D | ProgramNULL.cpp | 46 void ProgramNULL::setUniform1fv(GLint location, GLsizei count, const GLfloat *v) {} in setUniform1fv() function in rx::ProgramNULL
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/external/angle/src/libANGLE/renderer/gl/ |
D | ProgramGL.h | 51 void setUniform1fv(GLint location, GLsizei count, const GLfloat *v) override;
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D | ProgramGL.cpp | 485 void ProgramGL::setUniform1fv(GLint location, GLsizei count, const GLfloat *v) in setUniform1fv() function in rx::ProgramGL
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/external/angle/src/libANGLE/renderer/metal/ |
D | ProgramMtl.h | 49 void setUniform1fv(GLint location, GLsizei count, const GLfloat *v) override;
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D | ProgramMtl.mm | 625 void ProgramMtl::setUniform1fv(GLint location, GLsizei count, const GLfloat *v)
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/external/angle/src/libANGLE/renderer/vulkan/ |
D | ProgramVk.h | 52 void setUniform1fv(GLint location, GLsizei count, const GLfloat *v) override;
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D | ProgramVk.cpp | 543 void ProgramVk::setUniform1fv(GLint location, GLsizei count, const GLfloat *v) in setUniform1fv() function in rx::ProgramVk
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/external/swiftshader/src/OpenGL/libGLESv2/ |
D | Program.h | 149 bool setUniform1fv(GLint location, GLsizei count, const GLfloat *v);
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D | Context.cpp | 2845 program->setUniform1fv(program->getUniformLocation("gl_DepthRange.near"), 1, &nearFarDiff[0]); in applyRenderTarget() 2846 program->setUniform1fv(program->getUniformLocation("gl_DepthRange.far"), 1, &nearFarDiff[1]); in applyRenderTarget() 2847 program->setUniform1fv(program->getUniformLocation("gl_DepthRange.diff"), 1, &nearFarDiff[2]); in applyRenderTarget()
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D | Program.cpp | 542 bool Program::setUniform1fv(GLint location, GLsizei count, const GLfloat* v) in setUniform1fv() function in es2::Program
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D | libGLESv2.cpp | 4978 if(!program->setUniform1fv(location, count, v)) in Uniform1fv()
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/external/angle/src/libANGLE/renderer/d3d/ |
D | ProgramD3D.h | 252 void setUniform1fv(GLint location, GLsizei count, const GLfloat *v) override;
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D | ProgramD3D.cpp | 2364 void ProgramD3D::setUniform1fv(GLint location, GLsizei count, const GLfloat *v) in setUniform1fv() function in rx::ProgramD3D
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