Home
last modified time | relevance | path

Searched refs:setUniform1fv (Results 1 – 21 of 21) sorted by relevance

/external/angle/src/libANGLE/
DGLES1Renderer.cpp285 setUniform1fv(programObject, mProgramState.rgbScaleLoc, kTexUnitCount, in prepareForDraw()
287 setUniform1fv(programObject, mProgramState.alphaScaleLoc, kTexUnitCount, in prepareForDraw()
366 setUniform1fv(programObject, mProgramState.lightSpotlightExponentsLoc, kLightCount, in prepareForDraw()
368 setUniform1fv(programObject, mProgramState.lightSpotlightCutoffAnglesLoc, kLightCount, in prepareForDraw()
370 setUniform1fv(programObject, mProgramState.lightAttenuationConstsLoc, kLightCount, in prepareForDraw()
372 setUniform1fv(programObject, mProgramState.lightAttenuationLinearsLoc, kLightCount, in prepareForDraw()
374 setUniform1fv(programObject, mProgramState.lightAttenuationQuadraticsLoc, kLightCount, in prepareForDraw()
830 programObject->setUniform1fv(location, 1, &value); in setUniform1f()
833 void GLES1Renderer::setUniform1fv(Program *programObject, in setUniform1fv() function in gl::GLES1Renderer
840 programObject->setUniform1fv(location, count, value); in setUniform1fv()
DGLES1Renderer.h100 void setUniform1fv(Program *programObject,
DProgram.h607 void setUniform1fv(UniformLocation location, GLsizei count, const GLfloat *v);
DProgram.cpp2558 void Program::setUniform1fv(UniformLocation location, GLsizei count, const GLfloat *v) in setUniform1fv() function in gl::Program
2568 mProgram->setUniform1fv(location.value, clampedCount, v); in setUniform1fv()
DContext.cpp6562 program->setUniform1fv(location, 1, &x); in uniform1f()
6568 program->setUniform1fv(location, count, v); in uniform1fv()
7441 programObject->setUniform1fv(location, count, value); in programUniform1fv()
/external/angle/src/libANGLE/renderer/
DProgramImpl_mock.h38 MOCK_METHOD3(setUniform1fv, void(GLint, GLsizei, const GLfloat *));
DProgramImpl.h90 virtual void setUniform1fv(GLint location, GLsizei count, const GLfloat *v) = 0;
/external/angle/src/libANGLE/renderer/null/
DProgramNULL.h36 void setUniform1fv(GLint location, GLsizei count, const GLfloat *v) override;
DProgramNULL.cpp46 void ProgramNULL::setUniform1fv(GLint location, GLsizei count, const GLfloat *v) {} in setUniform1fv() function in rx::ProgramNULL
/external/angle/src/libANGLE/renderer/gl/
DProgramGL.h51 void setUniform1fv(GLint location, GLsizei count, const GLfloat *v) override;
DProgramGL.cpp485 void ProgramGL::setUniform1fv(GLint location, GLsizei count, const GLfloat *v) in setUniform1fv() function in rx::ProgramGL
/external/angle/src/libANGLE/renderer/metal/
DProgramMtl.h49 void setUniform1fv(GLint location, GLsizei count, const GLfloat *v) override;
DProgramMtl.mm625 void ProgramMtl::setUniform1fv(GLint location, GLsizei count, const GLfloat *v)
/external/angle/src/libANGLE/renderer/vulkan/
DProgramVk.h52 void setUniform1fv(GLint location, GLsizei count, const GLfloat *v) override;
DProgramVk.cpp543 void ProgramVk::setUniform1fv(GLint location, GLsizei count, const GLfloat *v) in setUniform1fv() function in rx::ProgramVk
/external/swiftshader/src/OpenGL/libGLESv2/
DProgram.h149 bool setUniform1fv(GLint location, GLsizei count, const GLfloat *v);
DContext.cpp2845 program->setUniform1fv(program->getUniformLocation("gl_DepthRange.near"), 1, &nearFarDiff[0]); in applyRenderTarget()
2846 program->setUniform1fv(program->getUniformLocation("gl_DepthRange.far"), 1, &nearFarDiff[1]); in applyRenderTarget()
2847 program->setUniform1fv(program->getUniformLocation("gl_DepthRange.diff"), 1, &nearFarDiff[2]); in applyRenderTarget()
DProgram.cpp542 bool Program::setUniform1fv(GLint location, GLsizei count, const GLfloat* v) in setUniform1fv() function in es2::Program
DlibGLESv2.cpp4978 if(!program->setUniform1fv(location, count, v)) in Uniform1fv()
/external/angle/src/libANGLE/renderer/d3d/
DProgramD3D.h252 void setUniform1fv(GLint location, GLsizei count, const GLfloat *v) override;
DProgramD3D.cpp2364 void ProgramD3D::setUniform1fv(GLint location, GLsizei count, const GLfloat *v) in setUniform1fv() function in rx::ProgramD3D