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Searched refs:setUniform2uiv (Results 1 – 18 of 18) sorted by relevance

/external/angle/src/libANGLE/renderer/
DProgramImpl_mock.h47 MOCK_METHOD3(setUniform2uiv, void(GLint, GLsizei, const GLuint *));
DProgramImpl.h99 virtual void setUniform2uiv(GLint location, GLsizei count, const GLuint *v) = 0;
/external/angle/src/libANGLE/renderer/null/
DProgramNULL.h45 void setUniform2uiv(GLint location, GLsizei count, const GLuint *v) override;
DProgramNULL.cpp64 void ProgramNULL::setUniform2uiv(GLint location, GLsizei count, const GLuint *v) {} in setUniform2uiv() function in rx::ProgramNULL
/external/angle/src/libANGLE/renderer/gl/
DProgramGL.h60 void setUniform2uiv(GLint location, GLsizei count, const GLuint *v) override;
DProgramGL.cpp602 void ProgramGL::setUniform2uiv(GLint location, GLsizei count, const GLuint *v) in setUniform2uiv() function in rx::ProgramGL
/external/angle/src/libANGLE/renderer/metal/
DProgramMtl.h58 void setUniform2uiv(GLint location, GLsizei count, const GLuint *v) override;
DProgramMtl.mm670 void ProgramMtl::setUniform2uiv(GLint location, GLsizei count, const GLuint *v)
/external/angle/src/libANGLE/renderer/vulkan/
DProgramVk.h61 void setUniform2uiv(GLint location, GLsizei count, const GLuint *v) override;
DProgramVk.cpp597 void ProgramVk::setUniform2uiv(GLint location, GLsizei count, const GLuint *v) in setUniform2uiv() function in rx::ProgramVk
/external/swiftshader/src/OpenGL/libGLESv2/
DProgram.h167 bool setUniform2uiv(GLint location, GLsizei count, const GLuint *v);
DlibGLESv3.cpp2165 if(!program->setUniform2uiv(location, count, value)) in Uniform2uiv()
DProgram.cpp908 bool Program::setUniform2uiv(GLint location, GLsizei count, const GLuint *v) in setUniform2uiv() function in es2::Program
/external/angle/src/libANGLE/renderer/d3d/
DProgramD3D.h261 void setUniform2uiv(GLint location, GLsizei count, const GLuint *v) override;
DProgramD3D.cpp2481 void ProgramD3D::setUniform2uiv(GLint location, GLsizei count, const GLuint *v) in setUniform2uiv() function in rx::ProgramD3D
/external/angle/src/libANGLE/
DProgram.h616 void setUniform2uiv(UniformLocation location, GLsizei count, const GLuint *v);
DProgram.cpp2684 void Program::setUniform2uiv(UniformLocation location, GLsizei count, const GLuint *v) in setUniform2uiv() function in gl::Program
2694 mProgram->setUniform2uiv(location.value, clampedCount, v); in setUniform2uiv()
DContext.cpp6753 program->setUniform2uiv(location, 1, xy); in uniform2ui()
6778 program->setUniform2uiv(location, count, value); in uniform2uiv()
7411 programObject->setUniform2uiv(location, count, value); in programUniform2uiv()