Searched refs:setVertexShaderConstantI (Results 1 – 5 of 5) sorted by relevance
/external/swiftshader/src/D3D9/ |
D | Direct3DStateBlock9.hpp | 78 …void setVertexShaderConstantI(unsigned int startRegister, const int *constantData, unsigned int co…
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D | Direct3DStateBlock9.cpp | 807 …void Direct3DStateBlock9::setVertexShaderConstantI(unsigned int startRegister, const int *constant… in setVertexShaderConstantI() function in D3D9::Direct3DStateBlock9
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D | Direct3DDevice9.cpp | 5295 stateRecorder->setVertexShaderConstantI(startRegister, constantData, count); in SetVertexShaderConstantI() 5902 renderer->setVertexShaderConstantI(0, vertexShaderConstantI[0], vertexShaderConstantsIDirty); in bindShaderConstants()
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/external/swiftshader/src/Renderer/ |
D | Renderer.hpp | 335 void setVertexShaderConstantI(unsigned int index, const int value[4], unsigned int count = 1);
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D | Renderer.cpp | 2234 setVertexShaderConstantI(index, integer); in loadConstants() 2730 void Renderer::setVertexShaderConstantI(unsigned int index, const int value[4], unsigned int count) in setVertexShaderConstantI() function in sw::Renderer
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