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Searched refs:setViewport (Results 1 – 25 of 58) sorted by relevance

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/external/eigen/demos/opengl/
Dcamera.h49 void setViewport(uint offsetx, uint offsety, uint width, uint height);
50 void setViewport(uint width, uint height);
Dcamera.cpp65 void Camera::setViewport(uint offsetx, uint offsety, uint width, uint height) in setViewport() function in Camera
75 void Camera::setViewport(uint width, uint height) in setViewport() function in Camera
/external/swiftshader/src/OpenGL/libGLES_CM/
DDevice.hpp59 void setViewport(const Viewport &viewport);
DDevice.cpp313 void Device::setViewport(const Viewport &viewport) in setViewport() function in es1::Device
526 Renderer::setViewport(view); in bindViewport()
/external/skqp/src/gpu/gl/
DGrGLRenderTarget.h43 void setViewport(const GrGLIRect& rect) { fViewport = rect; } in setViewport() function
/external/swiftshader/src/D3D8/
DDirect3DStateBlock8.hpp63 void setViewport(const D3DVIEWPORT8 *viewport);
/external/swiftshader/src/OpenGL/libGLESv2/
DDevice.hpp72 void setViewport(const Viewport &viewport);
DDevice.cpp385 void Device::setViewport(const Viewport &viewport) in setViewport() function in es2::Device
852 Renderer::setViewport(view); in bindViewport()
/external/deqp/modules/glshared/
DglsLifetimeTests.hpp398 void setViewport (const RenderContext& renderCtx, const Rectangle& rect);
425 using details::setViewport;
/external/skia/tools/lottie-web-perf/
Dlottie-web-perf.js145 await page.setViewport(viewPort);
/external/swiftshader/src/D3D9/
DDirect3DStateBlock9.hpp73 void setViewport(const D3DVIEWPORT9 *viewport);
/external/skia/tools/skottie-wasm-perf/
Dskottie-wasm-perf.js145 await page.setViewport(viewPort);
/external/swiftshader/src/Device/
DRenderer.hpp210 void setViewport(const VkViewport &viewport);
/external/deqp/external/vulkancts/modules/vulkan/texture/
DvktTextureFilteringAnisotropyTests.cpp115 …renderer.setViewport(0.0f, 0.0f, static_cast<float>(ANISOTROPY_TEST_RESOLUTION), static_cast<float… in iterate()
DvktTextureMipmapTests.cpp325 m_renderer.setViewport((float)curX, (float)curY, (float)curW, (float)curH); in iterate()
560 m_renderer.setViewport(curX, curY, curW, curH); in iterate()
839 m_renderer.setViewport((float)curX, (float)curY, (float)curW, (float)curH); in iterate()
1021 m_renderer.setViewport((float)curX, (float)curY, (float)curW, (float)curH); in iterate()
1279 m_renderer.setViewport((float)curX, (float)curY, (float)curW, (float)curH); in iterate()
1546 m_renderer.setViewport((float)curX, (float)curY, (float)curW, (float)curH); in iterate()
DvktTextureTestUtil.hpp212 void setViewport (float viewportX, float viewportY, float viewportW, float viewportH);
/external/deqp/modules/gles31/functional/
Des31fTessellationTests.cpp251 static inline void setViewport (const glw::Functions& gl, const RandomViewport& vp) in setViewport() function
1804 setViewport(gl, viewport); in iterate()
2060 setViewport(gl, viewport); in iterate()
2243 setViewport(gl, viewport); in iterate()
2388 setViewport(gl, viewport); in iterate()
2803 setViewport(gl, viewport); in iterate()
3010 setViewport(gl, viewport); in iterate()
3266 setViewport(gl, viewport); in iterate()
3467 setViewport(gl, viewport); in iterate()
3753 setViewport(gl, viewport); in iterate()
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/external/skia/src/gpu/vk/
DGrVkCommandBuffer.h65 void setViewport(const GrVkGpu* gpu,
/external/skqp/src/gpu/vk/
DGrVkCommandBuffer.h75 void setViewport(const GrVkGpu* gpu,
DGrVkCopyManager.cpp397 secondary->setViewport(gpu, 0, 1, &viewport); in copySurfaceAsDraw()
/external/swiftshader/src/Vulkan/
DVkCommandBuffer.hpp96 void setViewport(uint32_t firstViewport, uint32_t viewportCount, const VkViewport *pViewports);
/external/angle/src/libANGLE/renderer/metal/
Dmtl_command_buffer.h185 RenderCommandEncoder &setViewport(const MTLViewport &viewport);
Dmtl_command_buffer.mm528 RenderCommandEncoder &RenderCommandEncoder::setViewport(const MTLViewport &viewport)
530 [get() setViewport:viewport];
/external/swiftshader/src/Renderer/
DRenderer.hpp339 void setViewport(const Viewport &viewport);
/external/angle/src/libANGLE/renderer/gl/
DStateManagerGL.h88 void setViewport(const gl::Rectangle &viewport);

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