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Searched refs:setWrapR (Results 1 – 14 of 14) sorted by relevance

/external/angle/src/libANGLE/
DSampler.cpp93 void Sampler::setWrapR(const Context *context, GLenum wrapR) in setWrapR() function in gl::Sampler
95 mState.setWrapR(wrapR); in setWrapR()
DSampler.h50 void setWrapR(const Context *context, GLenum wrapR);
Dangletypes.cpp125 setWrapR(GL_REPEAT); in SamplerState()
177 void SamplerState::setWrapR(GLenum wrapR) in setWrapR() function in gl::SamplerState
Dangletypes.h255 void setWrapR(GLenum wrapR);
DTexture.h290 void setWrapR(const Context *context, GLenum wrapR);
DTexture.cpp785 void Texture::setWrapR(const Context *context, GLenum wrapR) in setWrapR() function in gl::Texture
787 mState.mSamplerState.setWrapR(wrapR); in setWrapR()
Dqueryutils.cpp380 texture->setWrapR(context, ConvertToGLenum(pname, params[0])); in SetTexParameterBase()
515 sampler->setWrapR(context, ConvertToGLenum(pname, params[0])); in SetSamplerParameterBase()
/external/swiftshader/src/OpenGL/libGLESv2/
DSampler.h51 void setWrapR(GLenum wrapR) { mWrapModeR = wrapR; } in setWrapR() function
DTexture.h111 bool setWrapR(GLenum wrap);
DContext.cpp1773 …case GL_TEXTURE_WRAP_R: samplerObject->setWrapR(static_cast<GLenum>(param)); … in samplerParameteri()
1796 …case GL_TEXTURE_WRAP_R: samplerObject->setWrapR(static_cast<GLenum>(roundf(param))); … in samplerParameterf()
DTexture.cpp155 bool Texture::setWrapR(GLenum wrap) in setWrapR() function in es2::Texture
DlibGLESv2.cpp4659 if(!texture->setWrapR((GLenum)param)) in TexParameterf()
4783 if(!texture->setWrapR((GLenum)param)) in TexParameteri()
/external/angle/src/libANGLE/renderer/gl/
DSamplerGL.cpp97 …mAppliedSamplerState, GL_TEXTURE_WRAP_R, &gl::SamplerState::getWrapR, &gl::SamplerState::setWrapR); in syncState()
DTextureGL.cpp1367 mAppliedSampler.setWrapR(mState.getSamplerState().getWrapR()); in syncState()