/external/skqp/src/gpu/glsl/ |
D | GrGLSLPrimitiveProcessor.cpp | 51 void GrGLSLPrimitiveProcessor::setupUniformColor(GrGLSLFPFragmentBuilder* fragBuilder, in setupUniformColor() function in GrGLSLPrimitiveProcessor
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D | GrGLSLPrimitiveProcessor.h | 128 void setupUniformColor(GrGLSLFPFragmentBuilder* fragBuilder,
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/external/skia/src/gpu/glsl/ |
D | GrGLSLPrimitiveProcessor.cpp | 51 void GrGLSLPrimitiveProcessor::setupUniformColor(GrGLSLFPFragmentBuilder* fragBuilder, in setupUniformColor() function in GrGLSLPrimitiveProcessor
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D | GrGLSLPrimitiveProcessor.h | 154 void setupUniformColor(GrGLSLFPFragmentBuilder* fragBuilder,
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/external/skia/src/gpu/effects/ |
D | GrBezierEffect.cpp | 86 this->setupUniformColor(fragBuilder, uniformHandler, args.fOutputColor, &fColorUniform); in onEmitCode() 340 this->setupUniformColor(fragBuilder, uniformHandler, args.fOutputColor, &fColorUniform); in onEmitCode()
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D | GrBitmapTextGeoProc.cpp | 50 this->setupUniformColor(fragBuilder, uniformHandler, args.fOutputColor, in onEmitCode()
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/external/skqp/src/gpu/effects/ |
D | GrBezierEffect.cpp | 84 this->setupUniformColor(fragBuilder, uniformHandler, args.fOutputColor, &fColorUniform); in onEmitCode() 335 this->setupUniformColor(fragBuilder, uniformHandler, args.fOutputColor, &fColorUniform); in onEmitCode()
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D | GrBitmapTextGeoProc.cpp | 53 this->setupUniformColor(fragBuilder, uniformHandler, args.fOutputColor, in onEmitCode()
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/external/skia/src/gpu/ |
D | GrDefaultGeoProcFactory.cpp | 123 this->setupUniformColor(fragBuilder, uniformHandler, args.fOutputColor, in onEmitCode()
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/external/skqp/src/gpu/ |
D | GrDefaultGeoProcFactory.cpp | 131 this->setupUniformColor(fragBuilder, uniformHandler, args.fOutputColor, in onEmitCode()
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/external/skia/src/gpu/ops/ |
D | GrDashOp.cpp | 865 this->setupUniformColor(fragBuilder, uniformHandler, args.fOutputColor, &fColorUniform); in onEmitCode() 1068 this->setupUniformColor(fragBuilder, uniformHandler, args.fOutputColor, &fColorUniform); in onEmitCode()
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/external/skqp/src/gpu/ops/ |
D | GrDashOp.cpp | 849 this->setupUniformColor(fragBuilder, uniformHandler, args.fOutputColor, &fColorUniform); in onEmitCode() 1048 this->setupUniformColor(fragBuilder, uniformHandler, args.fOutputColor, &fColorUniform); in onEmitCode()
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