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Searched refs:shaderBuildInfo (Results 1 – 2 of 2) sorted by relevance

/external/deqp/external/vulkancts/framework/vulkan/
DvkShaderToSpirV.cpp318 glu::ShaderInfo shaderBuildInfo; in compileShaderToSpirV() local
320 shaderBuildInfo.type = (glu::ShaderType)shaderType; in compileShaderToSpirV()
321 shaderBuildInfo.source = srcText; in compileShaderToSpirV()
322 shaderBuildInfo.infoLog = shader.getInfoLog(); // \todo [2015-07-13 pyry] Include debug log? in compileShaderToSpirV()
323 shaderBuildInfo.compileTimeUs = deGetMicroseconds()-compileStartTime; in compileShaderToSpirV()
324 shaderBuildInfo.compileOk = (compileRes != 0); in compileShaderToSpirV()
326 buildInfo->shaders.push_back(shaderBuildInfo); in compileShaderToSpirV()
DvkPrograms.cpp463 glu::ShaderInfo shaderBuildInfo; in buildProgram() local
465 shaderBuildInfo.type = (glu::ShaderType)shaderType; in buildProgram()
466 shaderBuildInfo.source = shaderstring; in buildProgram()
467 shaderBuildInfo.compileTimeUs = 0; in buildProgram()
468 shaderBuildInfo.compileOk = true; in buildProgram()
470 buildInfo->shaders.push_back(shaderBuildInfo); in buildProgram()
548 glu::ShaderInfo shaderBuildInfo; in buildProgram() local
550 shaderBuildInfo.type = (glu::ShaderType)shaderType; in buildProgram()
551 shaderBuildInfo.source = shaderstring; in buildProgram()
552 shaderBuildInfo.compileTimeUs = 0; in buildProgram()
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