Searched refs:shaderGL (Results 1 – 3 of 3) sorted by relevance
828 gl::Shader *shaderGL = programData.getAttachedShader(shaderType); in OutputHLSLImage2DUniformGroup() local829 const ShaderD3D *shaderD3D = GetImplAs<ShaderD3D>(shaderGL); in OutputHLSLImage2DUniformGroup()895 gl::Shader *shaderGL = programData.getAttachedShader(shaderType); in generateShaderForImage2DBindSignature() local896 const ShaderD3D *shaderD3D = GetImplAs<ShaderD3D>(shaderGL); in generateShaderForImage2DBindSignature()
263 const ShaderGL *shaderGL = in link() local265 if (shaderGL) in link()267 mFunctions->attachShader(mProgramID, shaderGL->getShaderID()); in link()437 const ShaderGL *shaderGL = in link() local439 if (shaderGL) in link()441 mFunctions->detachShader(mProgramID, shaderGL->getShaderID()); in link()
238 static inline bool compileShader (const deUint32 shaderGL) in compileShader() argument240 glCompileShader(shaderGL); in compileShader()243 glGetShaderiv(shaderGL, GL_COMPILE_STATUS, &success); in compileShader()258 static inline string getShaderInfoLog (const deUint32 shaderGL) in getShaderInfoLog() argument262 glGetShaderiv(shaderGL, GL_INFO_LOG_LENGTH, &infoLogLen); in getShaderInfoLog()264 glGetShaderInfoLog(shaderGL, (int)infoLog.size(), DE_NULL, &infoLog[0]); in getShaderInfoLog()