/external/angle/src/libANGLE/ |
D | Context_gles_2_0_autogen.h | 15 void attachShader(ShaderProgramID programPacked, ShaderProgramID shaderPacked); \ 37 void compileShader(ShaderProgramID shaderPacked); \ 55 void deleteShader(ShaderProgramID shaderPacked); \ 60 void detachShader(ShaderProgramID programPacked, ShaderProgramID shaderPacked); \ 98 void getShaderInfoLog(ShaderProgramID shaderPacked, GLsizei bufSize, GLsizei *length, \ 102 void getShaderSource(ShaderProgramID shaderPacked, GLsizei bufSize, GLsizei *length, \ 104 void getShaderiv(ShaderProgramID shaderPacked, GLenum pname, GLint *params); \ 122 GLboolean isShader(ShaderProgramID shaderPacked) const; \ 136 void shaderSource(ShaderProgramID shaderPacked, GLsizei count, const GLchar *const *string, \
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D | validationES2_autogen.h | 23 ShaderProgramID shaderPacked); 73 bool ValidateCompileShader(const Context *context, ShaderProgramID shaderPacked); 122 bool ValidateDeleteShader(const Context *context, ShaderProgramID shaderPacked); 129 ShaderProgramID shaderPacked); 217 ShaderProgramID shaderPacked, 227 ShaderProgramID shaderPacked, 232 ShaderProgramID shaderPacked, 273 bool ValidateIsShader(const Context *context, ShaderProgramID shaderPacked); 302 ShaderProgramID shaderPacked,
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D | capture_gles_2_0_autogen.h | 26 ShaderProgramID shaderPacked); 102 ShaderProgramID shaderPacked); 167 ShaderProgramID shaderPacked); 178 ShaderProgramID shaderPacked); 304 ShaderProgramID shaderPacked, 316 ShaderProgramID shaderPacked, 322 ShaderProgramID shaderPacked, 392 ShaderProgramID shaderPacked, 445 ShaderProgramID shaderPacked, 926 ShaderProgramID shaderPacked, [all …]
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D | capture_gles_2_0_autogen.cpp | 35 ShaderProgramID shaderPacked) in CaptureAttachShader() argument 40 paramBuffer.addValueParam("shaderPacked", ParamType::TShaderProgramID, shaderPacked); in CaptureAttachShader() 310 ShaderProgramID shaderPacked) in CaptureCompileShader() argument 314 paramBuffer.addValueParam("shaderPacked", ParamType::TShaderProgramID, shaderPacked); in CaptureCompileShader() 539 ShaderProgramID shaderPacked) in CaptureDeleteShader() argument 543 paramBuffer.addValueParam("shaderPacked", ParamType::TShaderProgramID, shaderPacked); in CaptureDeleteShader() 597 ShaderProgramID shaderPacked) in CaptureDetachShader() argument 602 paramBuffer.addValueParam("shaderPacked", ParamType::TShaderProgramID, shaderPacked); in CaptureDetachShader() 1128 ShaderProgramID shaderPacked, in CaptureGetShaderInfoLog() argument 1135 paramBuffer.addValueParam("shaderPacked", ParamType::TShaderProgramID, shaderPacked); in CaptureGetShaderInfoLog() [all …]
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D | Context_gles_ext_autogen.h | 80 void getShaderivRobust(ShaderProgramID shaderPacked, GLenum pname, GLsizei bufSize, \ 274 void getTranslatedShaderSource(ShaderProgramID shaderPacked, GLsizei bufsize, GLsizei *length, \
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D | capture_gles_ext_autogen.h | 253 ShaderProgramID shaderPacked, 758 ShaderProgramID shaderPacked, 2156 ShaderProgramID shaderPacked, 2164 ShaderProgramID shaderPacked, 3082 ShaderProgramID shaderPacked, 3089 ShaderProgramID shaderPacked,
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D | validationESEXT_autogen.h | 215 ShaderProgramID shaderPacked, 652 ShaderProgramID shaderPacked,
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D | capture_gles_ext_autogen.cpp | 799 ShaderProgramID shaderPacked, in CaptureGetShaderivRobustANGLE() argument 807 paramBuffer.addValueParam("shaderPacked", ParamType::TShaderProgramID, shaderPacked); in CaptureGetShaderivRobustANGLE() 813 CaptureGetShaderivRobustANGLE_length(glState, isCallValid, shaderPacked, pname, bufSize, length, in CaptureGetShaderivRobustANGLE() 819 CaptureGetShaderivRobustANGLE_params(glState, isCallValid, shaderPacked, pname, bufSize, length, in CaptureGetShaderivRobustANGLE() 2660 ShaderProgramID shaderPacked, in CaptureGetTranslatedShaderSourceANGLE() argument 2667 paramBuffer.addValueParam("shaderPacked", ParamType::TShaderProgramID, shaderPacked); in CaptureGetTranslatedShaderSourceANGLE() 2672 CaptureGetTranslatedShaderSourceANGLE_length(glState, isCallValid, shaderPacked, bufsize, in CaptureGetTranslatedShaderSourceANGLE() 2678 CaptureGetTranslatedShaderSourceANGLE_source(glState, isCallValid, shaderPacked, bufsize, in CaptureGetTranslatedShaderSourceANGLE()
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/external/angle/src/libGL/ |
D | entry_points_gl_2_0_autogen.cpp | 39 ShaderProgramID shaderPacked = FromGL<ShaderProgramID>(shader); in AttachShader() local 42 ValidateAttachShader(context, programPacked, shaderPacked)); in AttachShader() 45 context->attachShader(programPacked, shaderPacked); in AttachShader() 47 ANGLE_CAPTURE(AttachShader, isCallValid, context, programPacked, shaderPacked); in AttachShader() 101 ShaderProgramID shaderPacked = FromGL<ShaderProgramID>(shader); in CompileShader() local 104 (context->skipValidation() || ValidateCompileShader(context, shaderPacked)); in CompileShader() 107 context->compileShader(shaderPacked); in CompileShader() 109 ANGLE_CAPTURE(CompileShader, isCallValid, context, shaderPacked); in CompileShader() 195 ShaderProgramID shaderPacked = FromGL<ShaderProgramID>(shader); in DeleteShader() local 198 (context->skipValidation() || ValidateDeleteShader(context, shaderPacked)); in DeleteShader() [all …]
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/external/angle/src/libGLESv2/ |
D | entry_points_gles_2_0_autogen.cpp | 50 ShaderProgramID shaderPacked = FromGL<ShaderProgramID>(shader); in AttachShader() local 53 ValidateAttachShader(context, programPacked, shaderPacked)); in AttachShader() 56 context->attachShader(programPacked, shaderPacked); in AttachShader() 58 ANGLE_CAPTURE(AttachShader, isCallValid, context, programPacked, shaderPacked); in AttachShader() 455 ShaderProgramID shaderPacked = FromGL<ShaderProgramID>(shader); in CompileShader() local 458 (context->skipValidation() || ValidateCompileShader(context, shaderPacked)); in CompileShader() 461 context->compileShader(shaderPacked); in CompileShader() 463 ANGLE_CAPTURE(CompileShader, isCallValid, context, shaderPacked); in CompileShader() 769 ShaderProgramID shaderPacked = FromGL<ShaderProgramID>(shader); in DeleteShader() local 772 (context->skipValidation() || ValidateDeleteShader(context, shaderPacked)); in DeleteShader() [all …]
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D | entry_points_gles_ext_autogen.cpp | 901 ShaderProgramID shaderPacked = FromGL<ShaderProgramID>(shader); in GetShaderivRobustANGLE() local 905 ValidateGetShaderivRobustANGLE(context, shaderPacked, pname, bufSize, length, params)); in GetShaderivRobustANGLE() 908 context->getShaderivRobust(shaderPacked, pname, bufSize, length, params); in GetShaderivRobustANGLE() 910 ANGLE_CAPTURE(GetShaderivRobustANGLE, isCallValid, context, shaderPacked, pname, bufSize, in GetShaderivRobustANGLE() 2867 ShaderProgramID shaderPacked = FromGL<ShaderProgramID>(shader); in GetTranslatedShaderSourceANGLE() local 2871 context, shaderPacked, bufsize, length, source)); in GetTranslatedShaderSourceANGLE() 2874 context->getTranslatedShaderSource(shaderPacked, bufsize, length, source); in GetTranslatedShaderSourceANGLE() 2876 ANGLE_CAPTURE(GetTranslatedShaderSourceANGLE, isCallValid, context, shaderPacked, bufsize, in GetTranslatedShaderSourceANGLE() 7370 ShaderProgramID shaderPacked = FromGL<ShaderProgramID>(shader); in AttachShaderContextANGLE() local 7373 ValidateAttachShader(context, programPacked, shaderPacked)); in AttachShaderContextANGLE() [all …]
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