Home
last modified time | relevance | path

Searched refs:shaderPacked (Results 1 – 11 of 11) sorted by relevance

/external/angle/src/libANGLE/
DContext_gles_2_0_autogen.h15 void attachShader(ShaderProgramID programPacked, ShaderProgramID shaderPacked); \
37 void compileShader(ShaderProgramID shaderPacked); \
55 void deleteShader(ShaderProgramID shaderPacked); \
60 void detachShader(ShaderProgramID programPacked, ShaderProgramID shaderPacked); \
98 void getShaderInfoLog(ShaderProgramID shaderPacked, GLsizei bufSize, GLsizei *length, \
102 void getShaderSource(ShaderProgramID shaderPacked, GLsizei bufSize, GLsizei *length, \
104 void getShaderiv(ShaderProgramID shaderPacked, GLenum pname, GLint *params); \
122 GLboolean isShader(ShaderProgramID shaderPacked) const; \
136 void shaderSource(ShaderProgramID shaderPacked, GLsizei count, const GLchar *const *string, \
DvalidationES2_autogen.h23 ShaderProgramID shaderPacked);
73 bool ValidateCompileShader(const Context *context, ShaderProgramID shaderPacked);
122 bool ValidateDeleteShader(const Context *context, ShaderProgramID shaderPacked);
129 ShaderProgramID shaderPacked);
217 ShaderProgramID shaderPacked,
227 ShaderProgramID shaderPacked,
232 ShaderProgramID shaderPacked,
273 bool ValidateIsShader(const Context *context, ShaderProgramID shaderPacked);
302 ShaderProgramID shaderPacked,
Dcapture_gles_2_0_autogen.h26 ShaderProgramID shaderPacked);
102 ShaderProgramID shaderPacked);
167 ShaderProgramID shaderPacked);
178 ShaderProgramID shaderPacked);
304 ShaderProgramID shaderPacked,
316 ShaderProgramID shaderPacked,
322 ShaderProgramID shaderPacked,
392 ShaderProgramID shaderPacked,
445 ShaderProgramID shaderPacked,
926 ShaderProgramID shaderPacked,
[all …]
Dcapture_gles_2_0_autogen.cpp35 ShaderProgramID shaderPacked) in CaptureAttachShader() argument
40 paramBuffer.addValueParam("shaderPacked", ParamType::TShaderProgramID, shaderPacked); in CaptureAttachShader()
310 ShaderProgramID shaderPacked) in CaptureCompileShader() argument
314 paramBuffer.addValueParam("shaderPacked", ParamType::TShaderProgramID, shaderPacked); in CaptureCompileShader()
539 ShaderProgramID shaderPacked) in CaptureDeleteShader() argument
543 paramBuffer.addValueParam("shaderPacked", ParamType::TShaderProgramID, shaderPacked); in CaptureDeleteShader()
597 ShaderProgramID shaderPacked) in CaptureDetachShader() argument
602 paramBuffer.addValueParam("shaderPacked", ParamType::TShaderProgramID, shaderPacked); in CaptureDetachShader()
1128 ShaderProgramID shaderPacked, in CaptureGetShaderInfoLog() argument
1135 paramBuffer.addValueParam("shaderPacked", ParamType::TShaderProgramID, shaderPacked); in CaptureGetShaderInfoLog()
[all …]
DContext_gles_ext_autogen.h80 void getShaderivRobust(ShaderProgramID shaderPacked, GLenum pname, GLsizei bufSize, \
274 void getTranslatedShaderSource(ShaderProgramID shaderPacked, GLsizei bufsize, GLsizei *length, \
Dcapture_gles_ext_autogen.h253 ShaderProgramID shaderPacked,
758 ShaderProgramID shaderPacked,
2156 ShaderProgramID shaderPacked,
2164 ShaderProgramID shaderPacked,
3082 ShaderProgramID shaderPacked,
3089 ShaderProgramID shaderPacked,
DvalidationESEXT_autogen.h215 ShaderProgramID shaderPacked,
652 ShaderProgramID shaderPacked,
Dcapture_gles_ext_autogen.cpp799 ShaderProgramID shaderPacked, in CaptureGetShaderivRobustANGLE() argument
807 paramBuffer.addValueParam("shaderPacked", ParamType::TShaderProgramID, shaderPacked); in CaptureGetShaderivRobustANGLE()
813 CaptureGetShaderivRobustANGLE_length(glState, isCallValid, shaderPacked, pname, bufSize, length, in CaptureGetShaderivRobustANGLE()
819 CaptureGetShaderivRobustANGLE_params(glState, isCallValid, shaderPacked, pname, bufSize, length, in CaptureGetShaderivRobustANGLE()
2660 ShaderProgramID shaderPacked, in CaptureGetTranslatedShaderSourceANGLE() argument
2667 paramBuffer.addValueParam("shaderPacked", ParamType::TShaderProgramID, shaderPacked); in CaptureGetTranslatedShaderSourceANGLE()
2672 CaptureGetTranslatedShaderSourceANGLE_length(glState, isCallValid, shaderPacked, bufsize, in CaptureGetTranslatedShaderSourceANGLE()
2678 CaptureGetTranslatedShaderSourceANGLE_source(glState, isCallValid, shaderPacked, bufsize, in CaptureGetTranslatedShaderSourceANGLE()
/external/angle/src/libGL/
Dentry_points_gl_2_0_autogen.cpp39 ShaderProgramID shaderPacked = FromGL<ShaderProgramID>(shader); in AttachShader() local
42 ValidateAttachShader(context, programPacked, shaderPacked)); in AttachShader()
45 context->attachShader(programPacked, shaderPacked); in AttachShader()
47 ANGLE_CAPTURE(AttachShader, isCallValid, context, programPacked, shaderPacked); in AttachShader()
101 ShaderProgramID shaderPacked = FromGL<ShaderProgramID>(shader); in CompileShader() local
104 (context->skipValidation() || ValidateCompileShader(context, shaderPacked)); in CompileShader()
107 context->compileShader(shaderPacked); in CompileShader()
109 ANGLE_CAPTURE(CompileShader, isCallValid, context, shaderPacked); in CompileShader()
195 ShaderProgramID shaderPacked = FromGL<ShaderProgramID>(shader); in DeleteShader() local
198 (context->skipValidation() || ValidateDeleteShader(context, shaderPacked)); in DeleteShader()
[all …]
/external/angle/src/libGLESv2/
Dentry_points_gles_2_0_autogen.cpp50 ShaderProgramID shaderPacked = FromGL<ShaderProgramID>(shader); in AttachShader() local
53 ValidateAttachShader(context, programPacked, shaderPacked)); in AttachShader()
56 context->attachShader(programPacked, shaderPacked); in AttachShader()
58 ANGLE_CAPTURE(AttachShader, isCallValid, context, programPacked, shaderPacked); in AttachShader()
455 ShaderProgramID shaderPacked = FromGL<ShaderProgramID>(shader); in CompileShader() local
458 (context->skipValidation() || ValidateCompileShader(context, shaderPacked)); in CompileShader()
461 context->compileShader(shaderPacked); in CompileShader()
463 ANGLE_CAPTURE(CompileShader, isCallValid, context, shaderPacked); in CompileShader()
769 ShaderProgramID shaderPacked = FromGL<ShaderProgramID>(shader); in DeleteShader() local
772 (context->skipValidation() || ValidateDeleteShader(context, shaderPacked)); in DeleteShader()
[all …]
Dentry_points_gles_ext_autogen.cpp901 ShaderProgramID shaderPacked = FromGL<ShaderProgramID>(shader); in GetShaderivRobustANGLE() local
905 ValidateGetShaderivRobustANGLE(context, shaderPacked, pname, bufSize, length, params)); in GetShaderivRobustANGLE()
908 context->getShaderivRobust(shaderPacked, pname, bufSize, length, params); in GetShaderivRobustANGLE()
910 ANGLE_CAPTURE(GetShaderivRobustANGLE, isCallValid, context, shaderPacked, pname, bufSize, in GetShaderivRobustANGLE()
2867 ShaderProgramID shaderPacked = FromGL<ShaderProgramID>(shader); in GetTranslatedShaderSourceANGLE() local
2871 context, shaderPacked, bufsize, length, source)); in GetTranslatedShaderSourceANGLE()
2874 context->getTranslatedShaderSource(shaderPacked, bufsize, length, source); in GetTranslatedShaderSourceANGLE()
2876 ANGLE_CAPTURE(GetTranslatedShaderSourceANGLE, isCallValid, context, shaderPacked, bufsize, in GetTranslatedShaderSourceANGLE()
7370 ShaderProgramID shaderPacked = FromGL<ShaderProgramID>(shader); in AttachShaderContextANGLE() local
7373 ValidateAttachShader(context, programPacked, shaderPacked)); in AttachShaderContextANGLE()
[all …]