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Searched refs:shaderState (Results 1 – 3 of 3) sorted by relevance

/external/deqp/framework/opengl/
DgluShaderProgram.cpp520 glw::GLint shaderState; in setBinary() local
521 gl.getShaderiv(shaders[shaderNdx]->getShader(), GL_SPIR_V_BINARY_ARB, &shaderState); in setBinary()
524 DE_ASSERT(shaderState == GL_TRUE); in setBinary()
/external/deqp/external/openglcts/modules/gl/
Dgl4cGlSpirvTests.cpp746 GLint shaderState; in iterate() local
747 gl.getShaderiv(shader->getShader(), GL_SPIR_V_BINARY_ARB, &shaderState); in iterate()
749 if (shaderState != GL_TRUE) in iterate()
800 gl.getShaderiv(shader->getShader(), GL_SPIR_V_BINARY_ARB, &shaderState); in iterate()
802 if (shaderState != GL_FALSE) in iterate()
/external/mesa3d/src/gallium/drivers/svga/include/
Dsvga3d_dx.h1788 } shaderState[SVGA3D_NUM_SHADERTYPE]; member