Searched refs:shader_ubo_idx (Results 1 – 1 of 1) sorted by relevance
3542 int shader_ubo_idx; in vrend_draw_bind_ubo_shader() local3568 for (shader_ubo_idx = 0; shader_ubo_idx < sinfo->num_ubos; shader_ubo_idx++) { in vrend_draw_bind_ubo_shader()3569 if (sinfo->ubo_idx[shader_ubo_idx] == i) in vrend_draw_bind_ubo_shader()3572 if (shader_ubo_idx == sinfo->num_ubos) in vrend_draw_bind_ubo_shader()3578 …rmBlockBinding(ctx->sub->prog->id, ctx->sub->prog->ubo_locs[shader_type][shader_ubo_idx], *ubo_id); in vrend_draw_bind_ubo_shader()