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Searched refs:shadow_samp_mask (Results 1 – 3 of 3) sorted by relevance

/external/virglrenderer/src/
Dvrend_shader.h65 uint32_t shadow_samp_mask; member
Dvrend_renderer.c275 uint32_t shadow_samp_mask[PIPE_SHADER_TYPES]; member
1052 sprog->shadow_samp_mask[id] = sprog->ss[id]->sel->sinfo.shadow_samp_mask; in bind_sampler_locs()
1053 if (sprog->ss[id]->sel->sinfo.shadow_samp_mask) { in bind_sampler_locs()
1072 if (sprog->ss[id]->sel->sinfo.shadow_samp_mask & (1 << i)) { in bind_sampler_locs()
1085 sprog->shadow_samp_mask[id] = 0; in bind_sampler_locs()
3494 if (ctx->sub->prog->shadow_samp_mask[shader_type] & (1 << i)) { in vrend_draw_bind_samplers_shader()
Dvrend_shader.c191 uint32_t shadow_samp_mask; member
4168 ctx->shadow_samp_mask |= (1 << i); in emit_sampler_decl()
5030 sinfo->shadow_samp_mask = ctx.shadow_samp_mask; in vrend_convert_shader()