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Searched refs:shouldUniformBlockUseStructuredBuffer (Results 1 – 6 of 6) sorted by relevance

/external/angle/src/compiler/translator/
DTranslatorHLSL.h26 bool shouldUniformBlockUseStructuredBuffer(const std::string &uniformBlockName) const;
DTranslatorHLSL.cpp254 bool TranslatorHLSL::shouldUniformBlockUseStructuredBuffer( in shouldUniformBlockUseStructuredBuffer() function in sh::TranslatorHLSL
DShaderLang.cpp568 return translator->shouldUniformBlockUseStructuredBuffer(uniformBlockName); in ShouldUniformBlockUseStructuredBuffer()
/external/angle/src/libANGLE/renderer/d3d/
DShaderD3D.h57 bool shouldUniformBlockUseStructuredBuffer(const std::string &blockName) const;
DShaderD3D.cpp214 bool ShaderD3D::shouldUniformBlockUseStructuredBuffer(const std::string &blockName) const in shouldUniformBlockUseStructuredBuffer() function in rx::ShaderD3D
DProgramD3D.cpp2195 shadersD3D[shaderType]->shouldUniformBlockUseStructuredBuffer( in initializeUniformBlocks()