Searched refs:si_pm4_bind_state (Results 1 – 3 of 3) sorted by relevance
/external/mesa3d/src/gallium/drivers/radeonsi/ |
D | si_state_shaders.c | 3632 si_pm4_bind_state(sctx, ps, sctx->ps_shader.current->pm4); in si_update_scratch_relocs() 3638 si_pm4_bind_state(sctx, gs, sctx->gs_shader.current->pm4); in si_update_scratch_relocs() 3644 si_pm4_bind_state(sctx, hs, tcs->pm4); in si_update_scratch_relocs() 3652 si_pm4_bind_state(sctx, ls, sctx->vs_shader.current->pm4); in si_update_scratch_relocs() 3654 si_pm4_bind_state(sctx, es, sctx->vs_shader.current->pm4); in si_update_scratch_relocs() 3656 si_pm4_bind_state(sctx, gs, sctx->vs_shader.current->pm4); in si_update_scratch_relocs() 3658 si_pm4_bind_state(sctx, vs, sctx->vs_shader.current->pm4); in si_update_scratch_relocs() 3667 si_pm4_bind_state(sctx, es, sctx->tes_shader.current->pm4); in si_update_scratch_relocs() 3669 si_pm4_bind_state(sctx, gs, sctx->tes_shader.current->pm4); in si_update_scratch_relocs() 3671 si_pm4_bind_state(sctx, vs, sctx->tes_shader.current->pm4); in si_update_scratch_relocs() [all …]
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D | si_state.h | 472 #define si_pm4_bind_state(sctx, member, value) \ macro
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D | si_state.c | 638 si_pm4_bind_state(sctx, blend, blend); in si_bind_blend_state() 781 si_pm4_bind_state(sctx, poly_offset, NULL); in si_update_poly_offset_state() 790 si_pm4_bind_state(sctx, poly_offset, &rs->pm4_poly_offset[0]); in si_update_poly_offset_state() 793 si_pm4_bind_state(sctx, poly_offset, &rs->pm4_poly_offset[1]); in si_update_poly_offset_state() 797 si_pm4_bind_state(sctx, poly_offset, &rs->pm4_poly_offset[2]); in si_update_poly_offset_state() 1000 si_pm4_bind_state(sctx, rasterizer, rs); in si_bind_rs_state() 1241 si_pm4_bind_state(sctx, dsa, dsa); in si_bind_dsa_state()
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