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Searched refs:si_pm4_bind_state (Results 1 – 3 of 3) sorted by relevance

/external/mesa3d/src/gallium/drivers/radeonsi/
Dsi_state_shaders.c3632 si_pm4_bind_state(sctx, ps, sctx->ps_shader.current->pm4); in si_update_scratch_relocs()
3638 si_pm4_bind_state(sctx, gs, sctx->gs_shader.current->pm4); in si_update_scratch_relocs()
3644 si_pm4_bind_state(sctx, hs, tcs->pm4); in si_update_scratch_relocs()
3652 si_pm4_bind_state(sctx, ls, sctx->vs_shader.current->pm4); in si_update_scratch_relocs()
3654 si_pm4_bind_state(sctx, es, sctx->vs_shader.current->pm4); in si_update_scratch_relocs()
3656 si_pm4_bind_state(sctx, gs, sctx->vs_shader.current->pm4); in si_update_scratch_relocs()
3658 si_pm4_bind_state(sctx, vs, sctx->vs_shader.current->pm4); in si_update_scratch_relocs()
3667 si_pm4_bind_state(sctx, es, sctx->tes_shader.current->pm4); in si_update_scratch_relocs()
3669 si_pm4_bind_state(sctx, gs, sctx->tes_shader.current->pm4); in si_update_scratch_relocs()
3671 si_pm4_bind_state(sctx, vs, sctx->tes_shader.current->pm4); in si_update_scratch_relocs()
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Dsi_state.h472 #define si_pm4_bind_state(sctx, member, value) \ macro
Dsi_state.c638 si_pm4_bind_state(sctx, blend, blend); in si_bind_blend_state()
781 si_pm4_bind_state(sctx, poly_offset, NULL); in si_update_poly_offset_state()
790 si_pm4_bind_state(sctx, poly_offset, &rs->pm4_poly_offset[0]); in si_update_poly_offset_state()
793 si_pm4_bind_state(sctx, poly_offset, &rs->pm4_poly_offset[1]); in si_update_poly_offset_state()
797 si_pm4_bind_state(sctx, poly_offset, &rs->pm4_poly_offset[2]); in si_update_poly_offset_state()
1000 si_pm4_bind_state(sctx, rasterizer, rs); in si_bind_rs_state()
1241 si_pm4_bind_state(sctx, dsa, dsa); in si_bind_dsa_state()