Searched refs:sourcePointer (Results 1 – 6 of 6) sorted by relevance
/external/angle/src/libANGLE/renderer/metal/ |
D | VertexArrayMtl.h | 56 const void *sourcePointer, 77 const void *sourcePointer,
|
D | VertexArrayMtl.mm | 76 const uint8_t *sourcePointer, 94 const GLubyte *in = static_cast<const GLubyte *>(sourcePointer); 107 memcpy(dst, sourcePointer, amount); 574 const void *sourcePointer, 581 auto srcData = static_cast<const uint8_t *>(sourcePointer);
|
/external/angle/src/libANGLE/renderer/vulkan/ |
D | VertexArrayVk.h | 110 const void *sourcePointer);
|
D | VertexArrayVk.cpp | 293 const void *sourcePointer) in convertIndexBufferCPU() argument 310 const GLubyte *in = static_cast<const GLubyte *>(sourcePointer); in convertIndexBufferCPU() 343 memcpy(dst, sourcePointer, amount); in convertIndexBufferCPU()
|
/external/angle/src/libANGLE/ |
D | FrameCapture.cpp | 2254 const char *sourcePointer = sourceString.c_str(); in CaptureMidExecutionSetup() local 2258 cap(CaptureShaderSource(replayState, true, tempShaderID, 1, &sourcePointer, nullptr)); in CaptureMidExecutionSetup() 2299 const char *sourcePointer = shaderSource.empty() ? nullptr : shaderSource.c_str(); in CaptureMidExecutionSetup() local 2313 sourcePointer = capturedSource.c_str(); in CaptureMidExecutionSetup() 2316 cap(CaptureShaderSource(replayState, true, id, 1, &sourcePointer, nullptr)); in CaptureMidExecutionSetup() 2320 if (sourcePointer && (!shader->isCompiled() || sourcePointer != shaderSource.c_str())) in CaptureMidExecutionSetup() 2322 cap(CaptureShaderSource(replayState, true, id, 1, &sourcePointer, nullptr)); in CaptureMidExecutionSetup()
|
/external/angle/src/libANGLE/renderer/d3d/d3d11/ |
D | Buffer11.cpp | 1188 uint8_t *sourcePointer = nullptr; in copyFromStorage() local 1189 ANGLE_TRY(source->map(context, sourceOffset, clampedSize, GL_MAP_READ_BIT, &sourcePointer)); in copyFromStorage() 1191 auto err = setData(context, sourcePointer, destOffset, clampedSize); in copyFromStorage()
|