Searched refs:sourceTextureLocation (Results 1 – 2 of 2) sorted by relevance
153 GLint sourceTextureLocation = -1; member
362 ANGLE_GL_TRY(context, mFunctions->uniform1i(blitProgram->sourceTextureLocation, 0)); in copySubImageToLUMAWorkaroundTexture()494 ANGLE_GL_TRY(context, mFunctions->uniform1i(blitProgram->sourceTextureLocation, 0)); in blitColorBufferWithShader()603 ANGLE_GL_TRY(context, mFunctions->uniform1i(blitProgram->sourceTextureLocation, 0)); in copySubTexture()1321 result.sourceTextureLocation = ANGLE_GL_TRY( in getBlitProgram()