Searched refs:stTexObj (Results 1 – 1 of 1) sorted by relevance
461 const struct st_texture_object *stTexObj = NULL; in st_update_renderbuffer_surface() local477 stTexObj = st_texture_object(strb->Base.TexImage->TexObject); in st_update_renderbuffer_surface()478 if (stTexObj->surface_based) in st_update_renderbuffer_surface()479 format = stTexObj->surface_format; in st_update_renderbuffer_surface()514 stTexObj->base.Immutable) { in st_update_renderbuffer_surface()515 const struct gl_texture_object *tex = &stTexObj->base; in st_update_renderbuffer_surface()