Searched refs:stencilActive (Results 1 – 15 of 15) sorted by relevance
112 if(context->stencilActive()) in update()114 state.stencilActive = true; in update()
86 bool stencilActive() const;
91 if(state.stencilActive) in rasterize()224 if(state.stencilActive) in rasterize()
74 bool stencilActive; member
149 bool Context::stencilActive() const in stencilActive() function in sw::Context
291 if(pixelState.stencilActive) in draw()
112 if(state.stencilActive) in rasterize()164 …if(!state.stencilActive && state.depthTestActive && (state.depthCompareMode == DEPTH_LESSEQUAL || … in rasterize()309 if(state.stencilActive) in rasterize()
85 state.twoSidedStencil = context->stencilActive() && context->twoSidedStencil; in update()
343 bool stencilActive();
47 bool stencilActive : 1; member
977 if(context->stencilActive()) in update()979 state.stencilActive = true; in update()
535 bool Context::stencilActive() in stencilActive() function in sw::Context
515 if(pixelState.stencilActive) in draw()
291 if(!state.stencilActive) in stencilTest()448 if(state.stencilActive) in depthTest32F()531 if(state.stencilActive) in depthTest16()657 if(!state.stencilActive) in writeStencil()1435 if(state.stencilActive) in writeColor()2157 if(state.stencilActive) in writeColor()
301 if(!state.stencilActive) in stencilTest()516 if(state.stencilActive) in depthTest()732 if(!state.stencilActive) in writeStencil()1570 if(state.stencilActive) in writeColor()2280 if(state.stencilActive) in writeColor()