Searched refs:stencilBackFunc (Results 1 – 15 of 15) sorted by relevance
/external/angle/src/libANGLE/renderer/d3d/d3d9/ |
D | StateManager9.cpp | 387 setStencilFuncsBack(depthStencilState.stencilBackFunc, in setBlendDepthRasterStates() 626 void StateManager9::setStencilFuncsBack(GLenum stencilBackFunc, in setStencilFuncsBack() argument 634 gl_d3d9::ConvertComparison(stencilBackFunc)); in setStencilFuncsBack() 640 mCurDepthStencilState.stencilBackFunc = stencilBackFunc; in setStencilFuncsBack()
|
D | StateManager9.h | 112 void setStencilFuncsBack(GLenum stencilBackFunc,
|
/external/swiftshader/src/OpenGL/libGLESv2/ |
D | Context.cpp | 80 mState.stencilBackFunc = GL_ALWAYS; in Context() 496 void Context::setStencilBackParams(GLenum stencilBackFunc, GLint stencilBackRef, GLuint stencilBack… in setStencilBackParams() argument 498 if(mState.stencilBackFunc != stencilBackFunc || in setStencilBackParams() 502 mState.stencilBackFunc = stencilBackFunc; in setStencilBackParams() 1988 …case GL_STENCIL_BACK_FUNC: *params = mState.stencilBackFunc; return t… in getIntegerv() 2932 device->setStencilCompareCCW(es2sw::ConvertStencilComparison(mState.stencilBackFunc)); in applyState() 2954 device->setStencilCompare(es2sw::ConvertStencilComparison(mState.stencilBackFunc)); in applyState()
|
D | Context.h | 361 GLenum stencilBackFunc; member 467 void setStencilBackParams(GLenum stencilBackFunc, GLint stencilBackRef, GLuint stencilBackMask);
|
/external/angle/src/libANGLE/ |
D | angletypes.cpp | 91 stencilBackFunc = GL_ALWAYS; in DepthStencilState()
|
D | State.cpp | 942 void State::setStencilBackParams(GLenum stencilBackFunc, in setStencilBackParams() argument 946 if (mDepthStencil.stencilBackFunc != stencilBackFunc || mStencilBackRef != stencilBackRef || in setStencilBackParams() 949 mDepthStencil.stencilBackFunc = stencilBackFunc; in setStencilBackParams() 2435 *params = mDepthStencil.stencilBackFunc; in getIntegerv()
|
D | angletypes.h | 193 GLenum stencilBackFunc; member
|
D | State.h | 193 void setStencilBackParams(GLenum stencilBackFunc, GLint stencilBackRef, GLuint stencilBackMask);
|
D | FrameCapture.cpp | 2539 if (defaultDSState.stencilBackFunc != currentDSState.stencilBackFunc || in CaptureMidExecutionSetup() 2543 cap(CaptureStencilFuncSeparate(replayState, true, GL_BACK, currentDSState.stencilBackFunc, in CaptureMidExecutionSetup()
|
/external/angle/src/libANGLE/renderer/d3d/d3d11/ |
D | RenderStateCache.cpp | 269 dsDesc.BackFace.StencilFunc = ConvertComparison(glState.stencilBackFunc); in getDepthStencilState()
|
D | Clear11.cpp | 287 mDepthStencilStateKey.stencilBackFunc = GL_ALWAYS; in ensureResourcesInitialized()
|
D | StateManager11.cpp | 715 mCurDepthStencilState.stencilBackFunc = GL_ALWAYS; in StateManager11()
|
/external/angle/src/libANGLE/renderer/metal/ |
D | mtl_state_cache.mm | 373 backFaceStencil.stencilCompareFunction = GetCompareFunc(dsState.stencilBackFunc);
|
/external/angle/src/libANGLE/renderer/gl/ |
D | StateManagerGL.cpp | 1624 setStencilBackFuncs(depthStencilState.stencilBackFunc, state.getStencilBackRef(), in syncState()
|
/external/angle/src/libANGLE/renderer/vulkan/ |
D | vk_cache_utils.cpp | 1285 PackGLCompareFunc(depthStencilState.stencilBackFunc), in updateStencilBackFuncs()
|