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Searched refs:stencilOp (Results 1 – 25 of 80) sorted by relevance

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/external/skqp/src/gpu/vk/
DGrVkRenderPass.cpp54 const LoadStoreOps& stencilOp) { in init() argument
102 fAttachmentsDescriptor.fStencil.fLoadStoreOps = stencilOp; in init()
109 if (VK_ATTACHMENT_LOAD_OP_CLEAR == stencilOp.fLoadOp) { in init()
150 const LoadStoreOps& stencilOp) { in init() argument
153 this->init(gpu, colorOp, stencilOp); in init()
159 const LoadStoreOps& stencilOp) { in init() argument
163 this->init(gpu, colorOp, stencilOp); in init()
DGrVkRenderPass.h53 const LoadStoreOps& stencilOp);
58 const LoadStoreOps& stencilOp);
/external/skia/src/gpu/dawn/
DGrDawnOpsRenderPass.cpp53 wgpu::LoadOp stencilOp = to_dawn_load_op(stencilInfo.fLoadOp); in GrDawnOpsRenderPass() local
54 fPassEncoder = beginRenderPass(colorOp, stencilOp); in GrDawnOpsRenderPass()
58 wgpu::LoadOp stencilOp) { in beginRenderPass() argument
76 depthStencilAttachment.depthLoadOp = stencilOp; in beginRenderPass()
77 depthStencilAttachment.stencilLoadOp = stencilOp; in beginRenderPass()
DGrDawnOpsRenderPass.h32 wgpu::RenderPassEncoder beginRenderPass(wgpu::LoadOp colorOp, wgpu::LoadOp stencilOp);
/external/skia/src/gpu/vk/
DGrVkRenderPass.cpp61 const LoadStoreOps& stencilOp) { in Create() argument
64 return Create(gpu, attachmentFlags, attachmentsDescriptor, colorOp, stencilOp); in Create()
71 const LoadStoreOps& stencilOp) { in Create() argument
121 attachmentsDescriptor.fStencil.fLoadStoreOps = stencilOp; in Create()
128 if (VK_ATTACHMENT_LOAD_OP_CLEAR == stencilOp.fLoadOp) { in Create()
DGrVkRenderPass.h42 const LoadStoreOps& stencilOp);
/external/angle/src/libANGLE/renderer/d3d/d3d9/
Drenderer9_utils.h34 D3DSTENCILOP ConvertStencilOp(GLenum stencilOp);
Drenderer9_utils.cpp158 D3DSTENCILOP ConvertStencilOp(GLenum stencilOp) in ConvertStencilOp() argument
162 switch (stencilOp) in ConvertStencilOp()
/external/swiftshader/src/OpenGL/libGLES_CM/
Dutilities.cpp646 sw::StencilOperation ConvertStencilOp(GLenum stencilOp) in ConvertStencilOp() argument
648 switch(stencilOp) in ConvertStencilOp()
658 default: UNREACHABLE(stencilOp); in ConvertStencilOp()
Dutilities.h68 sw::StencilOperation ConvertStencilOp(GLenum stencilOp);
/external/deqp/external/vulkancts/modules/vulkan/pipeline/
DvktPipelineReferenceRenderer.cpp127 rr::StencilOp mapVkStencilOp (vk::VkStencilOp stencilOp) in mapVkStencilOp() argument
129 switch (stencilOp) in mapVkStencilOp()
DvktPipelineReferenceRenderer.hpp273 rr::StencilOp mapVkStencilOp (vk::VkStencilOp stencilOp);
DvktPipelineStencilTests.cpp848 const char* getShortName (VkStencilOp stencilOp) in getShortName() argument
850 switch (stencilOp) in getShortName()
/external/deqp/external/openglcts/modules/common/
DglcPackedDepthStencilTests.cpp790 gl.stencilOp(GL_ZERO, GL_INCR, GL_INCR); in renderToTextures()
831 gl.stencilOp(GL_ZERO, GL_INCR, GL_INCR); in renderToTextures()
1209 gl.stencilOp(GL_KEEP, GL_KEEP, GL_KEEP); in doReadPixels()
1740 gl.stencilOp(GL_KEEP, GL_KEEP, GL_KEEP); in iterate()
1874 gl.stencilOp(GL_KEEP, GL_KEEP, GL_KEEP); in iterate()
2057 gl.stencilOp(GL_REPLACE, GL_REPLACE, GL_REPLACE); in iterate()
2065 gl.stencilOp(GL_REPLACE, GL_REPLACE, GL_REPLACE); in iterate()
2410 gl.stencilOp(GL_KEEP, GL_KEEP, GL_KEEP); in iterate()
2542 gl.stencilOp(GL_REPLACE, GL_REPLACE, GL_REPLACE); in iterate()
2563 gl.stencilOp(GL_KEEP, GL_KEEP, GL_KEEP); in iterate()
/external/deqp/external/openglcts/modules/glesext/tessellation_shader/
DesextcTessellationShaderPrimitiveCoverage.cpp630 gl.stencilOp(GL_REPLACE /* sfail */, GL_KEEP /* dpfail */, GL_KEEP /* dppass */); in drawPatch()
657 gl.stencilOp(GL_KEEP /* sfail */, GL_KEEP /* dpfail */, GL_KEEP /* dppass */); in drawPatch()
/external/swiftshader/src/OpenGL/libGLESv2/
Dutilities.h101 sw::StencilOperation ConvertStencilOp(GLenum stencilOp);
Dutilities.cpp2129 sw::StencilOperation ConvertStencilOp(GLenum stencilOp) in ConvertStencilOp() argument
2131 switch(stencilOp) in ConvertStencilOp()
2141 default: UNREACHABLE(stencilOp); in ConvertStencilOp()
/external/deqp/modules/gles2/performance/
Des2pStateChangeTests.cpp265 gl.stencilOp(GL_KEEP, GL_REPLACE, GL_REPLACE); in init()
989 gl.stencilOp(GL_KEEP, GL_REPLACE, GL_REPLACE); in init()
1042 gl.stencilOp(GL_KEEP, GL_REPLACE, GL_REPLACE); in init()
1105 gl.stencilOp(GL_KEEP, GL_REPLACE, GL_REPLACE); in init()
1107 gl.stencilOp(GL_REPLACE, GL_KEEP, GL_KEEP); in init()
Des2pRedundantStateChangeTests.cpp246 gl.stencilOp(GL_KEEP, GL_REPLACE, GL_REPLACE); in init()
890 gl.stencilOp(GL_KEEP, GL_REPLACE, GL_REPLACE); in init()
938 gl.stencilOp(GL_KEEP, GL_REPLACE, GL_REPLACE); in init()
995 gl.stencilOp(GL_KEEP, GL_REPLACE, GL_REPLACE); in init()
/external/deqp/modules/gles3/performance/
Des3pStateChangeTests.cpp265 gl.stencilOp(GL_KEEP, GL_REPLACE, GL_REPLACE); in init()
1073 gl.stencilOp(GL_KEEP, GL_REPLACE, GL_REPLACE); in init()
1126 gl.stencilOp(GL_KEEP, GL_REPLACE, GL_REPLACE); in init()
1189 gl.stencilOp(GL_KEEP, GL_REPLACE, GL_REPLACE); in init()
1191 gl.stencilOp(GL_REPLACE, GL_KEEP, GL_KEEP); in init()
Des3pRedundantStateChangeTests.cpp246 gl.stencilOp(GL_KEEP, GL_REPLACE, GL_REPLACE); in init()
964 gl.stencilOp(GL_KEEP, GL_REPLACE, GL_REPLACE); in init()
1012 gl.stencilOp(GL_KEEP, GL_REPLACE, GL_REPLACE); in init()
1069 gl.stencilOp(GL_KEEP, GL_REPLACE, GL_REPLACE); in init()
/external/deqp/framework/opengl/wrapper/
DglwInitES20Direct.inl109 gl->stencilOp = &glStencilOp;
/external/deqp/framework/opengl/
DgluES3PlusWrapperFuncs.inl246 dst->stencilOp = src.stencilOp;
/external/deqp/modules/gles3/functional/
Des3fStencilTests.cpp245 context.stencilOp(op.sFail, op.dFail, op.dPass); in executeOps()
263 context.stencilOp(GL_KEEP, GL_KEEP, GL_KEEP); in visualizeStencil()
/external/deqp/modules/gles2/functional/
Des2fStencilTests.cpp242 context.stencilOp(op.sFail, op.dFail, op.dPass); in executeOps()
260 context.stencilOp(GL_KEEP, GL_KEEP, GL_KEEP); in visualizeStencil()

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