/external/skqp/src/gpu/vk/ |
D | GrVkRenderPass.cpp | 54 const LoadStoreOps& stencilOp) { in init() argument 102 fAttachmentsDescriptor.fStencil.fLoadStoreOps = stencilOp; in init() 109 if (VK_ATTACHMENT_LOAD_OP_CLEAR == stencilOp.fLoadOp) { in init() 150 const LoadStoreOps& stencilOp) { in init() argument 153 this->init(gpu, colorOp, stencilOp); in init() 159 const LoadStoreOps& stencilOp) { in init() argument 163 this->init(gpu, colorOp, stencilOp); in init()
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D | GrVkRenderPass.h | 53 const LoadStoreOps& stencilOp); 58 const LoadStoreOps& stencilOp);
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/external/skia/src/gpu/dawn/ |
D | GrDawnOpsRenderPass.cpp | 53 wgpu::LoadOp stencilOp = to_dawn_load_op(stencilInfo.fLoadOp); in GrDawnOpsRenderPass() local 54 fPassEncoder = beginRenderPass(colorOp, stencilOp); in GrDawnOpsRenderPass() 58 wgpu::LoadOp stencilOp) { in beginRenderPass() argument 76 depthStencilAttachment.depthLoadOp = stencilOp; in beginRenderPass() 77 depthStencilAttachment.stencilLoadOp = stencilOp; in beginRenderPass()
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D | GrDawnOpsRenderPass.h | 32 wgpu::RenderPassEncoder beginRenderPass(wgpu::LoadOp colorOp, wgpu::LoadOp stencilOp);
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/external/skia/src/gpu/vk/ |
D | GrVkRenderPass.cpp | 61 const LoadStoreOps& stencilOp) { in Create() argument 64 return Create(gpu, attachmentFlags, attachmentsDescriptor, colorOp, stencilOp); in Create() 71 const LoadStoreOps& stencilOp) { in Create() argument 121 attachmentsDescriptor.fStencil.fLoadStoreOps = stencilOp; in Create() 128 if (VK_ATTACHMENT_LOAD_OP_CLEAR == stencilOp.fLoadOp) { in Create()
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D | GrVkRenderPass.h | 42 const LoadStoreOps& stencilOp);
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/external/angle/src/libANGLE/renderer/d3d/d3d9/ |
D | renderer9_utils.h | 34 D3DSTENCILOP ConvertStencilOp(GLenum stencilOp);
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D | renderer9_utils.cpp | 158 D3DSTENCILOP ConvertStencilOp(GLenum stencilOp) in ConvertStencilOp() argument 162 switch (stencilOp) in ConvertStencilOp()
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/external/swiftshader/src/OpenGL/libGLES_CM/ |
D | utilities.cpp | 646 sw::StencilOperation ConvertStencilOp(GLenum stencilOp) in ConvertStencilOp() argument 648 switch(stencilOp) in ConvertStencilOp() 658 default: UNREACHABLE(stencilOp); in ConvertStencilOp()
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D | utilities.h | 68 sw::StencilOperation ConvertStencilOp(GLenum stencilOp);
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/external/deqp/external/vulkancts/modules/vulkan/pipeline/ |
D | vktPipelineReferenceRenderer.cpp | 127 rr::StencilOp mapVkStencilOp (vk::VkStencilOp stencilOp) in mapVkStencilOp() argument 129 switch (stencilOp) in mapVkStencilOp()
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D | vktPipelineReferenceRenderer.hpp | 273 rr::StencilOp mapVkStencilOp (vk::VkStencilOp stencilOp);
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D | vktPipelineStencilTests.cpp | 848 const char* getShortName (VkStencilOp stencilOp) in getShortName() argument 850 switch (stencilOp) in getShortName()
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/external/deqp/external/openglcts/modules/common/ |
D | glcPackedDepthStencilTests.cpp | 790 gl.stencilOp(GL_ZERO, GL_INCR, GL_INCR); in renderToTextures() 831 gl.stencilOp(GL_ZERO, GL_INCR, GL_INCR); in renderToTextures() 1209 gl.stencilOp(GL_KEEP, GL_KEEP, GL_KEEP); in doReadPixels() 1740 gl.stencilOp(GL_KEEP, GL_KEEP, GL_KEEP); in iterate() 1874 gl.stencilOp(GL_KEEP, GL_KEEP, GL_KEEP); in iterate() 2057 gl.stencilOp(GL_REPLACE, GL_REPLACE, GL_REPLACE); in iterate() 2065 gl.stencilOp(GL_REPLACE, GL_REPLACE, GL_REPLACE); in iterate() 2410 gl.stencilOp(GL_KEEP, GL_KEEP, GL_KEEP); in iterate() 2542 gl.stencilOp(GL_REPLACE, GL_REPLACE, GL_REPLACE); in iterate() 2563 gl.stencilOp(GL_KEEP, GL_KEEP, GL_KEEP); in iterate()
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/external/deqp/external/openglcts/modules/glesext/tessellation_shader/ |
D | esextcTessellationShaderPrimitiveCoverage.cpp | 630 gl.stencilOp(GL_REPLACE /* sfail */, GL_KEEP /* dpfail */, GL_KEEP /* dppass */); in drawPatch() 657 gl.stencilOp(GL_KEEP /* sfail */, GL_KEEP /* dpfail */, GL_KEEP /* dppass */); in drawPatch()
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/external/swiftshader/src/OpenGL/libGLESv2/ |
D | utilities.h | 101 sw::StencilOperation ConvertStencilOp(GLenum stencilOp);
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D | utilities.cpp | 2129 sw::StencilOperation ConvertStencilOp(GLenum stencilOp) in ConvertStencilOp() argument 2131 switch(stencilOp) in ConvertStencilOp() 2141 default: UNREACHABLE(stencilOp); in ConvertStencilOp()
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/external/deqp/modules/gles2/performance/ |
D | es2pStateChangeTests.cpp | 265 gl.stencilOp(GL_KEEP, GL_REPLACE, GL_REPLACE); in init() 989 gl.stencilOp(GL_KEEP, GL_REPLACE, GL_REPLACE); in init() 1042 gl.stencilOp(GL_KEEP, GL_REPLACE, GL_REPLACE); in init() 1105 gl.stencilOp(GL_KEEP, GL_REPLACE, GL_REPLACE); in init() 1107 gl.stencilOp(GL_REPLACE, GL_KEEP, GL_KEEP); in init()
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D | es2pRedundantStateChangeTests.cpp | 246 gl.stencilOp(GL_KEEP, GL_REPLACE, GL_REPLACE); in init() 890 gl.stencilOp(GL_KEEP, GL_REPLACE, GL_REPLACE); in init() 938 gl.stencilOp(GL_KEEP, GL_REPLACE, GL_REPLACE); in init() 995 gl.stencilOp(GL_KEEP, GL_REPLACE, GL_REPLACE); in init()
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/external/deqp/modules/gles3/performance/ |
D | es3pStateChangeTests.cpp | 265 gl.stencilOp(GL_KEEP, GL_REPLACE, GL_REPLACE); in init() 1073 gl.stencilOp(GL_KEEP, GL_REPLACE, GL_REPLACE); in init() 1126 gl.stencilOp(GL_KEEP, GL_REPLACE, GL_REPLACE); in init() 1189 gl.stencilOp(GL_KEEP, GL_REPLACE, GL_REPLACE); in init() 1191 gl.stencilOp(GL_REPLACE, GL_KEEP, GL_KEEP); in init()
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D | es3pRedundantStateChangeTests.cpp | 246 gl.stencilOp(GL_KEEP, GL_REPLACE, GL_REPLACE); in init() 964 gl.stencilOp(GL_KEEP, GL_REPLACE, GL_REPLACE); in init() 1012 gl.stencilOp(GL_KEEP, GL_REPLACE, GL_REPLACE); in init() 1069 gl.stencilOp(GL_KEEP, GL_REPLACE, GL_REPLACE); in init()
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/external/deqp/framework/opengl/wrapper/ |
D | glwInitES20Direct.inl | 109 gl->stencilOp = &glStencilOp;
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/external/deqp/framework/opengl/ |
D | gluES3PlusWrapperFuncs.inl | 246 dst->stencilOp = src.stencilOp;
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/external/deqp/modules/gles3/functional/ |
D | es3fStencilTests.cpp | 245 context.stencilOp(op.sFail, op.dFail, op.dPass); in executeOps() 263 context.stencilOp(GL_KEEP, GL_KEEP, GL_KEEP); in visualizeStencil()
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/external/deqp/modules/gles2/functional/ |
D | es2fStencilTests.cpp | 242 context.stencilOp(op.sFail, op.dFail, op.dPass); in executeOps() 260 context.stencilOp(GL_KEEP, GL_KEEP, GL_KEEP); in visualizeStencil()
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