Searched refs:stencilReadMask (Results 1 – 6 of 6) sorted by relevance
1241 uint8 stencilReadMask; member1272 uint8 stencilReadMask; member
252 state.stencilReadMask = front.fTestMask; in create_depth_stencil_state()257 state.stencilReadMask = frontAndBack.fTestMask; in create_depth_stencil_state()
548 uint8 stencilReadMask,
929 uint8 stencilReadMask, in SVGA3D_vgpu10_DefineDepthStencilState() argument945 backEnable, stencilReadMask, in SVGA3D_vgpu10_DefineDepthStencilState()
1129 depthStencilState.stencilReadMask = 0xff; in CreateRenderPipelineDescriptor()1154 depthStencilState.stencilReadMask = in CreateRenderPipelineDescriptor()
1824 SVGA3D_DUMP_PARAMETER(stencilReadMask, u); in SVGA3D_DUMP_HEADER()