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Searched refs:stencilReadMask (Results 1 – 6 of 6) sorted by relevance

/external/mesa3d/src/gallium/drivers/svga/include/
Dsvga3d_dx.h1241 uint8 stencilReadMask; member
1272 uint8 stencilReadMask; member
/external/skia/src/gpu/dawn/
DGrDawnProgramBuilder.cpp252 state.stencilReadMask = front.fTestMask; in create_depth_stencil_state()
257 state.stencilReadMask = frontAndBack.fTestMask; in create_depth_stencil_state()
/external/mesa3d/src/gallium/drivers/svga/
Dsvga_cmd.h548 uint8 stencilReadMask,
Dsvga_cmd_vgpu10.c929 uint8 stencilReadMask, in SVGA3D_vgpu10_DefineDepthStencilState() argument
945 backEnable, stencilReadMask, in SVGA3D_vgpu10_DefineDepthStencilState()
/external/deqp-deps/amber/src/dawn/
Dengine_dawn.cc1129 depthStencilState.stencilReadMask = 0xff; in CreateRenderPipelineDescriptor()
1154 depthStencilState.stencilReadMask = in CreateRenderPipelineDescriptor()
/external/mesa3d/src/gallium/drivers/svga/svgadump/
Dsvga_dump.c1824 SVGA3D_DUMP_PARAMETER(stencilReadMask, u); in SVGA3D_DUMP_HEADER()