Searched refs:stencilView (Results 1 – 13 of 13) sorted by relevance
/external/skqp/src/gpu/mtl/ |
D | GrMtlStencilAttachment.mm | 13 const id<MTLTexture> stencilView) 14 : GrStencilAttachment(gpu, stencilView.width, stencilView.height, format.fStencilBits, 15 stencilView.sampleCount) 17 , fStencilView(stencilView) {
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D | GrMtlStencilAttachment.h | 34 id<MTLTexture> stencilView() const { return fStencilView; } in stencilView() function 45 const id<MTLTexture> stencilView);
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D | GrMtlGpuCommandBuffer.mm | 33 fRenderPassDesc.stencilAttachment.texture = stencil->stencilView();
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/external/skia/src/gpu/mtl/ |
D | GrMtlStencilAttachment.mm | 17 const id<MTLTexture> stencilView) 18 : GrStencilAttachment(gpu, stencilView.width, stencilView.height, format.fStencilBits, 19 stencilView.sampleCount) 21 , fStencilView(stencilView) {
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D | GrMtlStencilAttachment.h | 34 id<MTLTexture> stencilView() const { return fStencilView; } in stencilView() function 45 const id<MTLTexture> stencilView);
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D | GrMtlOpsRenderPass.mm | 213 renderPassDesc.stencilAttachment.texture = stencil->stencilView();
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/external/skqp/src/gpu/vk/ |
D | GrVkStencilAttachment.cpp | 21 const GrVkImageView* stencilView) in GrVkStencilAttachment() argument 25 , fStencilView(stencilView) { in GrVkStencilAttachment() 27 stencilView->ref(); in GrVkStencilAttachment()
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D | GrVkStencilAttachment.h | 33 const GrVkImageView* stencilView() const { return fStencilView; } in stencilView() function 49 const GrVkImageView* stencilView);
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D | GrVkRenderTarget.cpp | 254 const GrVkImageView* stencilView = this->stencilAttachmentView(); in createFramebuffer() local 257 stencilView); in createFramebuffer() 399 return vkStencil->stencilView(); in stencilAttachmentView()
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/external/skia/src/gpu/vk/ |
D | GrVkStencilAttachment.cpp | 21 const GrVkImageView* stencilView) in GrVkStencilAttachment() argument 25 , fStencilView(stencilView) { in GrVkStencilAttachment() 27 stencilView->ref(); in GrVkStencilAttachment()
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D | GrVkStencilAttachment.h | 33 const GrVkImageView* stencilView() const { return fStencilView; } in stencilView() function 49 const GrVkImageView* stencilView);
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D | GrVkRenderTarget.cpp | 277 const GrVkImageView* stencilView = this->stencilAttachmentView(); in createFramebuffer() local 283 fColorAttachmentView, stencilView); in createFramebuffer() 399 return vkStencil->stencilView(); in stencilAttachmentView()
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/external/angle/src/libANGLE/renderer/vulkan/ |
D | FramebufferVk.cpp | 808 vk::DeviceScoped<vk::ImageView> stencilView(contextVk->getDevice()); in blit() local 827 &stencilView.get(), levelIndex, 1, layerIndex, 1)); in blit() 839 blitStencilBuffer && hasShaderStencilExport ? &stencilView.get() : nullptr; in blit() 849 contextVk, this, depthStencilImage, &stencilView.get(), params)); in blit() 853 vk::ImageView stencilViewObject = stencilView.release(); in blit()
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