Searched refs:stroke_alpha (Results 1 – 8 of 8) sorted by relevance
202 int stroke_alpha = FXARGB_A(stroke_color); in DrawPath() local205 if (stroke_alpha && stroke_alpha < 255) in DrawPath()207 if (fill_alpha == 0 && stroke_alpha == 0) in DrawPath()210 if (stroke_alpha) { in DrawPath()221 OutputPath(pPathData, stroke_alpha ? nullptr : pObject2Device); in DrawPath()225 if (stroke_alpha) in DrawPath()230 if (stroke_alpha) in DrawPath()237 if (stroke_alpha) { in DrawPath()
985 int stroke_alpha = FXARGB_A(stroke_color); in DrawPath() local987 (stroke_alpha > 0 && stroke_alpha < 255 && pGraphState); in DrawPath()1012 if (pGraphState && stroke_alpha) { in DrawPath()1033 if (pGraphState && stroke_alpha) { in DrawPath()
64 if (fabs(draw_info->stroke_alpha-TransparentAlpha) >= MagickEpsilon) in GetStrokeColor()65 stroke->alpha*=QuantumScale*draw_info->stroke_alpha; in GetStrokeColor()
327 stroke_alpha; member
369 clone_info->stroke_alpha=draw_info->stroke_alpha; in CloneDrawInfo()3164 graphic_context[n]->stroke_alpha*=opacity; in RenderMVGContent()3169 graphic_context[n]->stroke_alpha=QuantumRange*opacity; in RenderMVGContent()3597 if (graphic_context[n]->stroke_alpha != OpaqueAlpha) in RenderMVGContent()3599 graphic_context[n]->stroke_alpha; in RenderMVGContent()3724 graphic_context[n]->stroke_alpha*=opacity; in RenderMVGContent()3726 graphic_context[n]->stroke_alpha=QuantumRange*opacity; in RenderMVGContent()3728 graphic_context[n]->stroke.alpha=graphic_context[n]->stroke_alpha; in RenderMVGContent()4614 const ssize_t y,double *stroke_alpha) in GetFillAlpha() argument4641 *stroke_alpha=0.0; in GetFillAlpha()[all …]
514 uint8_t stroke_alpha = pGraphState ? FXARGB_A(stroke_color) : 0; in DrawPathWithBlend() local517 if (stroke_alpha == 0 && pPoints.size() == 2) { in DrawPathWithBlend()528 if ((pPoints.size() == 5 || pPoints.size() == 4) && stroke_alpha == 0) { in DrawPathWithBlend()572 if ((fill_mode & 3) && stroke_alpha == 0 && !(fill_mode & FX_FILL_STROKE) && in DrawPathWithBlend()599 if ((fill_mode & 3) && fill_alpha && stroke_alpha < 0xff && in DrawPathWithBlend()
784 int stroke_alpha = FXARGB_A(m_strokeColor); in FlushPath() local785 if (stroke_alpha) in FlushPath()794 if (stroke_alpha) { in FlushPath()816 if (stroke_alpha && do_stroke) { in FlushPath()2048 int stroke_alpha = FXARGB_A(stroke_color); in DrawPath() local2049 bool is_paint_stroke = pGraphState && stroke_alpha; in DrawPath()
1358 int stroke_alpha = FXARGB_A(stroke_color); in DrawPath() local1359 if (!pGraphState || !stroke_alpha) in DrawPath()