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Searched refs:swizzleA (Results 1 – 14 of 14) sorted by relevance

/external/swiftshader/src/Renderer/
DSampler.cpp69 swizzleA = SWIZZLE_ALPHA; in Sampler()
103 state.swizzleA = swizzleA; in samplerState()
335 void Sampler::setSwizzleA(SwizzleType swizzleA) in setSwizzleA() argument
337 this->swizzleA = swizzleA; in setSwizzleA()
DSampler.hpp160 SwizzleType swizzleA : BITS(SWIZZLE_LAST); member
190 void setSwizzleA(SwizzleType swizzleA);
237 SwizzleType swizzleA; member in sw::Sampler
DVertexProcessor.hpp264 void setSwizzleA(unsigned int sampler, SwizzleType swizzleA);
DPixelProcessor.hpp240 void setSwizzleA(unsigned int sampler, SwizzleType swizzleA);
DRenderer.hpp309 void setSwizzleA(SamplerType type, int sampler, SwizzleType swizzleA);
DVertexProcessor.cpp637 void VertexProcessor::setSwizzleA(unsigned int sampler, SwizzleType swizzleA) in setSwizzleA() argument
641 context->sampler[TEXTURE_IMAGE_UNITS + sampler].setSwizzleA(swizzleA); in setSwizzleA()
DPixelProcessor.cpp482 void PixelProcessor::setSwizzleA(unsigned int sampler, SwizzleType swizzleA) in setSwizzleA() argument
486 context->sampler[sampler].setSwizzleA(swizzleA); in setSwizzleA()
DRenderer.cpp2534 void Renderer::setSwizzleA(SamplerType type, int sampler, SwizzleType swizzleA) in setSwizzleA() argument
2538 PixelProcessor::setSwizzleA(sampler, swizzleA); in setSwizzleA()
2542 VertexProcessor::setSwizzleA(sampler, swizzleA); in setSwizzleA()
/external/angle/src/libANGLE/renderer/vulkan/
Dvk_format_utils.cpp360 GLenum swizzleRGB, swizzleA; in MapSwizzleState() local
364 swizzleA = (angleFormat.alphaBits > 0 ? GL_GREEN : GL_ONE); in MapSwizzleState()
369 swizzleA = GL_RED; in MapSwizzleState()
374 internalSwizzle.swizzleAlpha = swizzleA; in MapSwizzleState()
/external/deqp/modules/gles3/functional/
Des3fTextureSwizzleTests.cpp80 …at, deUint32 dataType, deUint32 swizzleR, deUint32 swizzleG, deUint32 swizzleB, deUint32 swizzleA);
103 …mat, deUint32 dataType, deUint32 swizzleR, deUint32 swizzleG, deUint32 swizzleB, deUint32 swizzleA) in Texture2DSwizzleCase() argument
111 , m_swizzleA (swizzleA) in Texture2DSwizzleCase()
/external/swiftshader/src/OpenGL/libGLESv2/
DTexture.cpp310 bool Texture::setSwizzleA(GLenum swizzleA) in setSwizzleA() argument
312 switch(swizzleA) in setSwizzleA()
320 mSwizzleA = swizzleA; in setSwizzleA()
DTexture.h123 bool setSwizzleA(GLenum swizzleA);
DContext.cpp3199 GLenum swizzleA = texture->getSwizzleA(); in applyTextures() local
3208 device->setSwizzleA(samplerType, samplerIndex, es2sw::ConvertSwizzleType(swizzleA)); in applyTextures()
/external/swiftshader/src/Shader/
DSamplerCore.cpp261 (state.swizzleA != SWIZZLE_ALPHA)) in sampleTexture()
267 applySwizzle(state.swizzleA, c.w, col); in sampleTexture()
489 (state.swizzleA != SWIZZLE_ALPHA)) in sampleTexture()
495 applySwizzle(state.swizzleA, c.w, col); in sampleTexture()