Searched refs:swizzleAlpha (Results 1 – 7 of 7) sorted by relevance
/external/angle/src/libANGLE/renderer/vulkan/ |
D | vk_format_utils.cpp | 331 return swizzleState.swizzleAlpha; in GetSwizzleStateComponent() 345 out->swizzleAlpha = GetSwizzleStateComponent(first, second.swizzleAlpha); in ComposeSwizzleState() 374 internalSwizzle.swizzleAlpha = swizzleA; in MapSwizzleState() 389 internalSwizzle.swizzleAlpha = GL_ONE; in MapSwizzleState() 400 internalSwizzle.swizzleAlpha = angleFormat.alphaBits > 0 ? GL_ALPHA : GL_ONE; in MapSwizzleState()
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D | vk_helpers.cpp | 2206 viewInfo.components.a = gl_vk::GetSwizzle(swizzleMap.swizzleAlpha); in initLayerImageView()
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/external/angle/src/tests/gl_tests/ |
D | SwizzleTest.cpp | 55 permutation.swizzleAlpha = a; in SwizzleTest() 171 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_SWIZZLE_A, permutation.swizzleAlpha); in runTest2D() 179 getExpectedValue(permutation.swizzleAlpha, unswizzled)); in runTest2D() 195 GLenum swizzleAlpha; member
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/external/angle/src/libANGLE/ |
D | Texture.cpp | 71 : swizzleRed(GL_RED), swizzleGreen(GL_GREEN), swizzleBlue(GL_BLUE), swizzleAlpha(GL_ALPHA) in SwizzleState() 75 : swizzleRed(red), swizzleGreen(green), swizzleBlue(blue), swizzleAlpha(alpha) in SwizzleState() 81 swizzleAlpha != GL_ALPHA; in swizzleRequired() 87 swizzleBlue == other.swizzleBlue && swizzleAlpha == other.swizzleAlpha; in operator ==() 730 void Texture::setSwizzleAlpha(const Context *context, GLenum swizzleAlpha) in setSwizzleAlpha() argument 732 mState.mSwizzleState.swizzleAlpha = swizzleAlpha; in setSwizzleAlpha() 738 return mState.mSwizzleState.swizzleAlpha; in getSwizzleAlpha()
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D | Texture.h | 92 GLenum swizzleAlpha; member 275 void setSwizzleAlpha(const Context *context, GLenum swizzleAlpha);
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/external/angle/src/libANGLE/renderer/gl/ |
D | TextureGL.cpp | 1461 mState.getSwizzleState().swizzleAlpha, in syncState() 1462 &mAppliedSwizzle.swizzleAlpha)); in syncState()
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/external/angle/src/libANGLE/renderer/d3d/d3d11/ |
D | Blit11.cpp | 869 swizzleIndices[3] = GetSwizzleIndex(swizzleTarget.swizzleAlpha); in swizzleTexture()
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