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Searched refs:swizzleG (Results 1 – 13 of 13) sorted by relevance

/external/swiftshader/src/Renderer/
DSampler.cpp67 swizzleG = SWIZZLE_GREEN; in Sampler()
101 state.swizzleG = swizzleG; in samplerState()
325 void Sampler::setSwizzleG(SwizzleType swizzleG) in setSwizzleG() argument
327 this->swizzleG = swizzleG; in setSwizzleG()
DSampler.hpp158 SwizzleType swizzleG : BITS(SWIZZLE_LAST); member
188 void setSwizzleG(SwizzleType swizzleG);
235 SwizzleType swizzleG; member in sw::Sampler
DVertexProcessor.hpp262 void setSwizzleG(unsigned int sampler, SwizzleType swizzleG);
DPixelProcessor.hpp238 void setSwizzleG(unsigned int sampler, SwizzleType swizzleG);
DRenderer.hpp307 void setSwizzleG(SamplerType type, int sampler, SwizzleType swizzleG);
DVertexProcessor.cpp619 void VertexProcessor::setSwizzleG(unsigned int sampler, SwizzleType swizzleG) in setSwizzleG() argument
623 context->sampler[TEXTURE_IMAGE_UNITS + sampler].setSwizzleG(swizzleG); in setSwizzleG()
DPixelProcessor.cpp464 void PixelProcessor::setSwizzleG(unsigned int sampler, SwizzleType swizzleG) in setSwizzleG() argument
468 context->sampler[sampler].setSwizzleG(swizzleG); in setSwizzleG()
DRenderer.cpp2510 void Renderer::setSwizzleG(SamplerType type, int sampler, SwizzleType swizzleG) in setSwizzleG() argument
2514 PixelProcessor::setSwizzleG(sampler, swizzleG); in setSwizzleG()
2518 VertexProcessor::setSwizzleG(sampler, swizzleG); in setSwizzleG()
/external/deqp/modules/gles3/functional/
Des3fTextureSwizzleTests.cpp80 …Format, deUint32 format, deUint32 dataType, deUint32 swizzleR, deUint32 swizzleG, deUint32 swizzle…
103 …Format, deUint32 format, deUint32 dataType, deUint32 swizzleR, deUint32 swizzleG, deUint32 swizzle… in Texture2DSwizzleCase() argument
109 , m_swizzleG (swizzleG) in Texture2DSwizzleCase()
/external/swiftshader/src/OpenGL/libGLESv2/
DTexture.cpp276 bool Texture::setSwizzleG(GLenum swizzleG) in setSwizzleG() argument
278 switch(swizzleG) in setSwizzleG()
286 mSwizzleG = swizzleG; in setSwizzleG()
DTexture.h121 bool setSwizzleG(GLenum swizzleG);
DContext.cpp3197 GLenum swizzleG = texture->getSwizzleG(); in applyTextures() local
3206 device->setSwizzleG(samplerType, samplerIndex, es2sw::ConvertSwizzleType(swizzleG)); in applyTextures()
/external/swiftshader/src/Shader/
DSamplerCore.cpp259 (state.swizzleG != SWIZZLE_GREEN) || in sampleTexture()
265 applySwizzle(state.swizzleG, c.y, col); in sampleTexture()
487 (state.swizzleG != SWIZZLE_GREEN) || in sampleTexture()
493 applySwizzle(state.swizzleG, c.y, col); in sampleTexture()