Searched refs:swizzleG (Results 1 – 13 of 13) sorted by relevance
/external/swiftshader/src/Renderer/ |
D | Sampler.cpp | 67 swizzleG = SWIZZLE_GREEN; in Sampler() 101 state.swizzleG = swizzleG; in samplerState() 325 void Sampler::setSwizzleG(SwizzleType swizzleG) in setSwizzleG() argument 327 this->swizzleG = swizzleG; in setSwizzleG()
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D | Sampler.hpp | 158 SwizzleType swizzleG : BITS(SWIZZLE_LAST); member 188 void setSwizzleG(SwizzleType swizzleG); 235 SwizzleType swizzleG; member in sw::Sampler
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D | VertexProcessor.hpp | 262 void setSwizzleG(unsigned int sampler, SwizzleType swizzleG);
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D | PixelProcessor.hpp | 238 void setSwizzleG(unsigned int sampler, SwizzleType swizzleG);
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D | Renderer.hpp | 307 void setSwizzleG(SamplerType type, int sampler, SwizzleType swizzleG);
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D | VertexProcessor.cpp | 619 void VertexProcessor::setSwizzleG(unsigned int sampler, SwizzleType swizzleG) in setSwizzleG() argument 623 context->sampler[TEXTURE_IMAGE_UNITS + sampler].setSwizzleG(swizzleG); in setSwizzleG()
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D | PixelProcessor.cpp | 464 void PixelProcessor::setSwizzleG(unsigned int sampler, SwizzleType swizzleG) in setSwizzleG() argument 468 context->sampler[sampler].setSwizzleG(swizzleG); in setSwizzleG()
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D | Renderer.cpp | 2510 void Renderer::setSwizzleG(SamplerType type, int sampler, SwizzleType swizzleG) in setSwizzleG() argument 2514 PixelProcessor::setSwizzleG(sampler, swizzleG); in setSwizzleG() 2518 VertexProcessor::setSwizzleG(sampler, swizzleG); in setSwizzleG()
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/external/deqp/modules/gles3/functional/ |
D | es3fTextureSwizzleTests.cpp | 80 …Format, deUint32 format, deUint32 dataType, deUint32 swizzleR, deUint32 swizzleG, deUint32 swizzle… 103 …Format, deUint32 format, deUint32 dataType, deUint32 swizzleR, deUint32 swizzleG, deUint32 swizzle… in Texture2DSwizzleCase() argument 109 , m_swizzleG (swizzleG) in Texture2DSwizzleCase()
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/external/swiftshader/src/OpenGL/libGLESv2/ |
D | Texture.cpp | 276 bool Texture::setSwizzleG(GLenum swizzleG) in setSwizzleG() argument 278 switch(swizzleG) in setSwizzleG() 286 mSwizzleG = swizzleG; in setSwizzleG()
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D | Texture.h | 121 bool setSwizzleG(GLenum swizzleG);
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D | Context.cpp | 3197 GLenum swizzleG = texture->getSwizzleG(); in applyTextures() local 3206 device->setSwizzleG(samplerType, samplerIndex, es2sw::ConvertSwizzleType(swizzleG)); in applyTextures()
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/external/swiftshader/src/Shader/ |
D | SamplerCore.cpp | 259 (state.swizzleG != SWIZZLE_GREEN) || in sampleTexture() 265 applySwizzle(state.swizzleG, c.y, col); in sampleTexture() 487 (state.swizzleG != SWIZZLE_GREEN) || in sampleTexture() 493 applySwizzle(state.swizzleG, c.y, col); in sampleTexture()
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