Searched refs:swizzleGreen (Results 1 – 7 of 7) sorted by relevance
/external/angle/src/libANGLE/renderer/vulkan/ |
D | vk_format_utils.cpp | 327 return swizzleState.swizzleGreen; in GetSwizzleStateComponent() 343 out->swizzleGreen = GetSwizzleStateComponent(first, second.swizzleGreen); in ComposeSwizzleState() 372 internalSwizzle.swizzleGreen = swizzleRGB; in MapSwizzleState() 387 internalSwizzle.swizzleGreen = hasGB ? GL_RED : GL_ZERO; in MapSwizzleState() 398 internalSwizzle.swizzleGreen = angleFormat.greenBits > 0 ? GL_GREEN : GL_ZERO; in MapSwizzleState()
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D | vk_helpers.cpp | 2204 viewInfo.components.g = gl_vk::GetSwizzle(swizzleMap.swizzleGreen); in initLayerImageView()
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/external/angle/src/tests/gl_tests/ |
D | SwizzleTest.cpp | 53 permutation.swizzleGreen = g; in SwizzleTest() 169 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_SWIZZLE_G, permutation.swizzleGreen); in runTest2D() 177 getExpectedValue(permutation.swizzleGreen, unswizzled), in runTest2D() 193 GLenum swizzleGreen; member
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/external/angle/src/libANGLE/ |
D | Texture.cpp | 71 : swizzleRed(GL_RED), swizzleGreen(GL_GREEN), swizzleBlue(GL_BLUE), swizzleAlpha(GL_ALPHA) in SwizzleState() 75 : swizzleRed(red), swizzleGreen(green), swizzleBlue(blue), swizzleAlpha(alpha) in SwizzleState() 80 return swizzleRed != GL_RED || swizzleGreen != GL_GREEN || swizzleBlue != GL_BLUE || in swizzleRequired() 86 return swizzleRed == other.swizzleRed && swizzleGreen == other.swizzleGreen && in operator ==() 708 void Texture::setSwizzleGreen(const Context *context, GLenum swizzleGreen) in setSwizzleGreen() argument 710 mState.mSwizzleState.swizzleGreen = swizzleGreen; in setSwizzleGreen() 716 return mState.mSwizzleState.swizzleGreen; in getSwizzleGreen()
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D | Texture.h | 90 GLenum swizzleGreen; member 269 void setSwizzleGreen(const Context *context, GLenum swizzleGreen);
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/external/angle/src/libANGLE/renderer/gl/ |
D | TextureGL.cpp | 1451 mState.getSwizzleState().swizzleGreen, in syncState() 1452 &mAppliedSwizzle.swizzleGreen)); in syncState()
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/external/angle/src/libANGLE/renderer/d3d/d3d11/ |
D | Blit11.cpp | 867 swizzleIndices[1] = GetSwizzleIndex(swizzleTarget.swizzleGreen); in swizzleTexture()
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