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Searched refs:swizzleOffsetY (Results 1 – 2 of 2) sorted by relevance

/external/angle/src/compiler/translator/
DTranslatorMetal.cpp45 TVector<int> swizzleOffsetY; in AppendVertexShaderPositionYCorrectionToMain() local
46 swizzleOffsetY.push_back(1); in AppendVertexShaderPositionYCorrectionToMain()
47 TIntermSwizzle *positionY = new TIntermSwizzle(positionRef, swizzleOffsetY); in AppendVertexShaderPositionYCorrectionToMain()
DTranslatorVulkan.cpp235 TVector<int> swizzleOffsetY = {1}; in FlipBuiltinVariable() local
236 TIntermSwizzle *builtinY = new TIntermSwizzle(builtinRef, swizzleOffsetY); in FlipBuiltinVariable()
264 TIntermSwizzle *correctedY = new TIntermSwizzle(flippedBuiltinRef->deepCopy(), swizzleOffsetY); in FlipBuiltinVariable()