Searched refs:swizzleOffsetY (Results 1 – 2 of 2) sorted by relevance
45 TVector<int> swizzleOffsetY; in AppendVertexShaderPositionYCorrectionToMain() local46 swizzleOffsetY.push_back(1); in AppendVertexShaderPositionYCorrectionToMain()47 TIntermSwizzle *positionY = new TIntermSwizzle(positionRef, swizzleOffsetY); in AppendVertexShaderPositionYCorrectionToMain()
235 TVector<int> swizzleOffsetY = {1}; in FlipBuiltinVariable() local236 TIntermSwizzle *builtinY = new TIntermSwizzle(builtinRef, swizzleOffsetY); in FlipBuiltinVariable()264 TIntermSwizzle *correctedY = new TIntermSwizzle(flippedBuiltinRef->deepCopy(), swizzleOffsetY); in FlipBuiltinVariable()