Searched refs:swizzleOffsetZ (Results 1 – 2 of 2) sorted by relevance
111 TVector<int> swizzleOffsetZ = {2}; in transformDepthBeforeCorrection() local112 TIntermSwizzle *positionZ = new TIntermSwizzle(positionRef, swizzleOffsetZ); in transformDepthBeforeCorrection()
315 TVector<int> swizzleOffsetZ = {2}; in AppendVertexShaderDepthCorrectionToMain() local316 TIntermSwizzle *positionZ = new TIntermSwizzle(positionRef, swizzleOffsetZ); in AppendVertexShaderDepthCorrectionToMain()