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Searched refs:swizzleRequired (Results 1 – 5 of 5) sorted by relevance

/external/angle/src/libANGLE/
DTexture.h84 bool swizzleRequired() const;
109 bool swizzleRequired() const;
DTexture.cpp78 bool SwizzleState::swizzleRequired() const in swizzleRequired() function in gl::SwizzleState
115 bool TextureState::swizzleRequired() const in swizzleRequired() function in gl::TextureState
117 return mSwizzleState.swizzleRequired(); in swizzleRequired()
/external/angle/src/libANGLE/renderer/d3d/d3d11/
DTextureStorage11.cpp225 const bool swizzleRequired = textureState.swizzleRequired(); in getSRVForSampler() local
236 ASSERT(!swizzleRequired); in getSRVForSampler()
246 if (swizzleRequired) in getSRVForSampler()
263 const SamplerKey key(effectiveBaseLevel, mipLevels, swizzleRequired, useDropStencil); in getSRVForSampler()
DStateManager11.cpp3302 if (texture->getTextureState().swizzleRequired()) in generateSwizzlesForShader()
/external/angle/src/libANGLE/renderer/vulkan/
Dvk_helpers.cpp2201 if (swizzleMap.swizzleRequired()) in initLayerImageView()