Searched refs:targetMatrixStride (Results 1 – 1 of 1) sorted by relevance
179 const unsigned int targetMatrixStride = colsDst * rowsDst; in SetFloatUniformMatrix() local181 targetData + arrayElementOffset * sizeof(GLfloat) * targetMatrixStride); in SetFloatUniformMatrix()188 target += targetMatrixStride; in SetFloatUniformMatrix()