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Searched refs:texCoordActive (Results 1 – 3 of 3) sorted by relevance

/external/swiftshader/src/Renderer/
DContext.cpp550 bool Context::texCoordActive(int coordinate, int component) in texCoordActive() function in sw::Context
610 bool Context::texCoordActive(int coordinate) in texCoordActive() function in sw::Context
612 return texCoordActive(coordinate, 0) || in texCoordActive()
613 texCoordActive(coordinate, 1) || in texCoordActive()
614 texCoordActive(coordinate, 2) || in texCoordActive()
615 texCoordActive(coordinate, 3); in texCoordActive()
1155 if(vertexShader || !texCoordActive(stage)) in texGenActive()
1165 if(vertexShader || !texCoordActive(stage)) in textureTransformCountActive()
1175 if(vertexShader || !texCoordActive(stage)) in texCoordIndexActive()
1381 if(!texCoordActive(coordinate, component)) in textureActive()
DContext.hpp349 bool texCoordActive(int coordinate, int component);
350 bool texCoordActive(int coordinate);
DVertexProcessor.cpp1033 if(context->texCoordActive(stage, 0)) state.output[T0 + stage].write |= 0x01; in update()
1034 if(context->texCoordActive(stage, 1)) state.output[T0 + stage].write |= 0x02; in update()
1035 if(context->texCoordActive(stage, 2)) state.output[T0 + stage].write |= 0x04; in update()
1036 if(context->texCoordActive(stage, 3)) state.output[T0 + stage].write |= 0x08; in update()