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Searched refs:texParameteriv (Results 1 – 25 of 44) sorted by relevance

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/external/deqp/external/openglcts/modules/glesext/texture_cube_map_array/
DesextcTextureCubeMapArrayGetterCalls.cpp313 gl.texParameteriv(GL_TEXTURE_CUBE_MAP_ARRAY, pnames_iter->first, &pnames_iter->second); in iterate()
383 gl.texParameteriv(GL_TEXTURE_CUBE_MAP_ARRAY, pnames_iter->first, &pnames_iter->second); in iterate()
/external/deqp/external/openglcts/modules/gles31/
Des31cTextureStorageMultisampleGLCoverageTests.cpp731 gl.texParameteriv(GL_TEXTURE_2D_MULTISAMPLE, GL_TEXTURE_BASE_LEVEL, &zero_int); in iterate()
741 gl.texParameteriv(GL_TEXTURE_2D_MULTISAMPLE_ARRAY_OES, GL_TEXTURE_BASE_LEVEL, &zero_int); in iterate()
/external/deqp/external/openglcts/modules/glesext/texture_border_clamp/
DesextcTextureBorderClampParameterTextureBorderColor.cpp345 gl.texParameteriv(m_texture_targets[i], m_glExtTokens.TEXTURE_BORDER_COLOR, &data_int[0]); in iterate()
359 gl.texParameteriv(m_texture_targets[i], m_glExtTokens.TEXTURE_BORDER_COLOR, &data_int_zeros[0]); in iterate()
/external/deqp/framework/opengl/wrapper/
DglwInitES20Direct.inl115 gl->texParameteriv = &glTexParameteriv;
DglwInitES30Direct.inl192 gl->texParameteriv = &glTexParameteriv;
DglwInitES20.inl115 gl->texParameteriv = (glTexParameterivFunc) loader->get("glTexParameteriv");
DglwInitES31Direct.inl253 gl->texParameteriv = &glTexParameteriv;
DglwInitES32Direct.inl296 gl->texParameteriv = &glTexParameteriv;
DglwInitES30.inl192 gl->texParameteriv = (glTexParameterivFunc) loader->get("glTexParameteriv");
DglwInitGL30.inl191 gl->texParameteriv = (glTexParameterivFunc) loader->get("glTexParameteriv");
DglwInitGL31.inl202 gl->texParameteriv = (glTexParameterivFunc) loader->get("glTexParameteriv");
DglwInitES31.inl253 gl->texParameteriv = (glTexParameterivFunc) loader->get("glTexParameteriv");
DglwInitGL32.inl220 gl->texParameteriv = (glTexParameterivFunc) loader->get("glTexParameteriv");
DglwFunctions.inl688 glTexParameterivFunc texParameteriv; variable
DglwInitGL33.inl239 gl->texParameteriv = (glTexParameterivFunc) loader->get("glTexParameteriv");
/external/deqp/framework/opengl/
DgluES3PlusWrapperFuncs.inl253 dst->texParameteriv = src.texParameteriv;
/external/angle/src/libANGLE/
DContext_gles_2_0_autogen.h149 void texParameteriv(TextureType targetPacked, GLenum pname, const GLint *params); \
/external/skqp/src/gpu/gl/
DGrGLTestInterface.cpp150 fFunctions.fTexParameteriv = bind_to_member(this, &GrGLTestInterface::texParameteriv); in GrGLTestInterface()
/external/angle/src/libANGLE/renderer/gl/
DBlitGL.cpp335 mFunctions->texParameteriv(GL_TEXTURE_2D, GL_TEXTURE_SWIZZLE_RGBA, swizzle)); in copySubImageToLUMAWorkaroundTexture()
1048 mFunctions->texParameteriv(GL_TEXTURE_2D, GL_TEXTURE_SWIZZLE_RGBA, swizzle)); in orphanScratchTextures()
DDispatchTableGL_autogen.cpp80 ASSIGN("glTexParameteriv", texParameteriv); in initProcsDesktopGL()
2033 ASSIGN("glTexParameteriv", texParameteriv); in initProcsGLES()
2848 texParameteriv = &glTexParameterivNULL; in initProcsDesktopGLNULL()
4798 texParameteriv = &glTexParameterivNULL; in initProcsGLESNULL()
DDispatchTableGL_autogen.h77 PFNGLTEXPARAMETERIVPROC texParameteriv = nullptr; variable
/external/deqp/external/openglcts/modules/common/
DglcTextureFilterAnisotropicTests.cpp286 gl.texParameteriv(GL_TEXTURE_2D, GL_TEXTURE_MAX_ANISOTROPY_EXT, &iValue); in verifyTexParameters()
/external/deqp/external/openglcts/modules/gl/
Dgl4cSparseTextureTests.cpp485 gl.texParameteriv(target, pname, &testValueInt); in testTextureSparseARB()
615 gl.texParameteriv(target, pname, &testValueInt); in testVirtualPageSizeIndexARB()
1262 gl.texParameteriv(target, param.first, &value); in verifyTexParameterErrors()
Dgl4cTextureFilterMinmaxTests.cpp600 gl.texParameteriv(textureType->getType(), GL_TEXTURE_REDUCTION_MODE_ARB, &pname); in testReductionModeQueries()
Dgl3cTextureSwizzleTests.cpp2247 gl.texParameteriv(GL_TEXTURE_CUBE_MAP, GL_TEXTURE_SWIZZLE_RGBA, param); in iterate()
2259 gl.texParameteriv(GL_TEXTURE_CUBE_MAP, GL_TEXTURE_SWIZZLE_RGBA, param); in iterate()
2626 gl.texParameteriv(target, GL_TEXTURE_SWIZZLE_RGBA, texture_swizzle); in draw()

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