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Searched refs:texgen (Results 1 – 10 of 10) sorted by relevance

/external/mesa3d/src/mesa/main/
Dtexgen.c81 struct gl_texgen *texgen; in texgenfv() local
84 texgen = get_texgen(ctx, texunitIndex, coord, caller); in texgenfv()
85 if (!texgen) { in texgenfv()
95 if (texgen->Mode == mode) in texgenfv()
130 texgen->Mode = mode; in texgenfv()
131 texgen->_ModeBit = bit; in texgenfv()
141 if (TEST_EQ_4V(texgen->ObjectPlane, params)) in texgenfv()
144 COPY_4FV(texgen->ObjectPlane, params); in texgenfv()
163 if (TEST_EQ_4V(texgen->EyePlane, tmp)) in texgenfv()
166 COPY_4FV(texgen->EyePlane, tmp); in texgenfv()
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/external/mesa3d/docs/_extra/specs/OLD/
DMESA_sprite_point.spec54 by texgen or the texture matrix. Note that with a 3D texture and/or
55 texgen that the r coordinate could be used to select a slice in the
/external/mesa3d/docs/relnotes/
D6.4.1.rst31 - popping of GL_EYE_PLANE texgen state was broken (bug 4996)
D7.0.2.rst44 - Parsing of state.texgen in ARB vertex/fragment programs didn't work
D3.184 nVidia texgen extension for better reflection mapping.
/external/mesa3d/src/mesa/tnl/
Dt_vb_texgen.c333 static void texgen( struct gl_context *ctx, in texgen() function
534 store->TexgenFunc[i] = texgen; /* general solution */ in validate_texgen_stage()
/external/mesa3d/src/mesa/
DMakefile.sources248 main/texgen.c \
249 main/texgen.h \
Dmeson.build279 'main/texgen.c',
280 'main/texgen.h',
/external/mesa3d/src/mesa/program/
Dprogram_lexer.l290 {dot}texgen { return_token_or_DOT(require_ARB_vp, TEXGEN); }
/external/mesa3d/docs/
Dversions.rst662 - fixed typo in texture code which caused book/texgen to crash
871 - fixed texgen normal vector problem (gloss's teapot)
1357 - fixed texgen problem causing texcoord's Q to be zero (stex3d)
1415 - fixed some texgen bugs reported by Daniel Borca
1420 - fixed texgen bug #597589 (John Popplewell)
1517 - glRasterPos didn't do texgen or apply texture matrix