Searched refs:texgen (Results 1 – 10 of 10) sorted by relevance
/external/mesa3d/src/mesa/main/ |
D | texgen.c | 81 struct gl_texgen *texgen; in texgenfv() local 84 texgen = get_texgen(ctx, texunitIndex, coord, caller); in texgenfv() 85 if (!texgen) { in texgenfv() 95 if (texgen->Mode == mode) in texgenfv() 130 texgen->Mode = mode; in texgenfv() 131 texgen->_ModeBit = bit; in texgenfv() 141 if (TEST_EQ_4V(texgen->ObjectPlane, params)) in texgenfv() 144 COPY_4FV(texgen->ObjectPlane, params); in texgenfv() 163 if (TEST_EQ_4V(texgen->EyePlane, tmp)) in texgenfv() 166 COPY_4FV(texgen->EyePlane, tmp); in texgenfv() [all …]
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/external/mesa3d/docs/_extra/specs/OLD/ |
D | MESA_sprite_point.spec | 54 by texgen or the texture matrix. Note that with a 3D texture and/or 55 texgen that the r coordinate could be used to select a slice in the
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/external/mesa3d/docs/relnotes/ |
D | 6.4.1.rst | 31 - popping of GL_EYE_PLANE texgen state was broken (bug 4996)
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D | 7.0.2.rst | 44 - Parsing of state.texgen in ARB vertex/fragment programs didn't work
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D | 3.1 | 84 nVidia texgen extension for better reflection mapping.
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/external/mesa3d/src/mesa/tnl/ |
D | t_vb_texgen.c | 333 static void texgen( struct gl_context *ctx, in texgen() function 534 store->TexgenFunc[i] = texgen; /* general solution */ in validate_texgen_stage()
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/external/mesa3d/src/mesa/ |
D | Makefile.sources | 248 main/texgen.c \ 249 main/texgen.h \
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D | meson.build | 279 'main/texgen.c', 280 'main/texgen.h',
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/external/mesa3d/src/mesa/program/ |
D | program_lexer.l | 290 {dot}texgen { return_token_or_DOT(require_ARB_vp, TEXGEN); }
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/external/mesa3d/docs/ |
D | versions.rst | 662 - fixed typo in texture code which caused book/texgen to crash 871 - fixed texgen normal vector problem (gloss's teapot) 1357 - fixed texgen problem causing texcoord's Q to be zero (stex3d) 1415 - fixed some texgen bugs reported by Daniel Borca 1420 - fixed texgen bug #597589 (John Popplewell) 1517 - glRasterPos didn't do texgen or apply texture matrix
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