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Searched refs:textureIDs (Results 1 – 2 of 2) sorted by relevance

/external/angle/src/libANGLE/renderer/gl/
DSemaphoreGL.cpp87 gl::BarrierVector<GLuint> textureIDs(textureBarriers.size()); in wait() local
89 GatherNativeTextureIDs(textureBarriers, &textureIDs, &textureLayouts); in wait()
90 ASSERT(textureIDs.size() == textureLayouts.size()); in wait()
93 bufferIDs.data(), static_cast<GLuint>(textureIDs.size()), in wait()
94 textureIDs.data(), textureLayouts.data()); in wait()
108 gl::BarrierVector<GLuint> textureIDs(textureBarriers.size()); in signal() local
110 GatherNativeTextureIDs(textureBarriers, &textureIDs, &textureLayouts); in signal()
111 ASSERT(textureIDs.size() == textureLayouts.size()); in signal()
114 bufferIDs.data(), static_cast<GLuint>(textureIDs.size()), in signal()
115 textureIDs.data(), textureLayouts.data()); in signal()
/external/angle/src/libANGLE/
DFrameCapture.cpp3307 const gl::TextureID *textureIDs = in maybeCaptureClientData() local
3315 const auto &foundTextureLevels = mCachedTextureLevelData.find(textureIDs[i]); in maybeCaptureClientData()