/external/swiftshader/src/OpenGL/libGLES_CM/ |
D | ResourceManager.cpp | 92 Texture *textureObject = mTextureNameSpace.remove(texture); in deleteTexture() local 94 if(textureObject) in deleteTexture() 96 textureObject->release(); in deleteTexture() 140 Texture *textureObject; in checkTextureAllocation() local 144 textureObject = new Texture2D(texture); in checkTextureAllocation() 148 textureObject = new TextureExternal(texture); in checkTextureAllocation() 156 textureObject->addRef(); in checkTextureAllocation() 158 mTextureNameSpace.insert(texture, textureObject); in checkTextureAllocation()
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D | libGLES_CM.cpp | 184 es1::Texture *textureObject = context->getTexture(texture); in BindTexture() local 186 if(textureObject && textureObject->getTarget() != target && texture != 0) in BindTexture() 2560 es1::Texture *textureObject = context->getTexture(texture); in IsTexture() local 2562 if(textureObject) in IsTexture()
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D | Context.cpp | 3123 es1::Texture2D *textureObject = getTexture2D(); in bindTexImage() local 3125 if(textureObject) in bindTexImage() 3127 textureObject->bindTexImage(surface); in bindTexImage()
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/external/swiftshader/src/OpenGL/libGLESv2/ |
D | ResourceManager.cpp | 201 Texture *textureObject = mTextureNameSpace.remove(texture); in deleteTexture() local 203 if(textureObject) in deleteTexture() 205 textureObject->release(); in deleteTexture() 289 Texture *textureObject; in checkTextureAllocation() local 293 textureObject = new Texture2D(texture); in checkTextureAllocation() 297 textureObject = new TextureCubeMap(texture); in checkTextureAllocation() 301 textureObject = new TextureExternal(texture); in checkTextureAllocation() 305 textureObject = new Texture3D(texture); in checkTextureAllocation() 309 textureObject = new Texture2DArray(texture); in checkTextureAllocation() 313 textureObject = new Texture2DRect(texture); in checkTextureAllocation() [all …]
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D | libGLESv3.cpp | 1231 Texture* textureObject = context->getTexture(texture); in FramebufferTextureLayer() local 1235 if(!textureObject) in FramebufferTextureLayer() 1245 textarget = textureObject->getTarget(); in FramebufferTextureLayer() 1264 if(textureObject->isCompressed(textarget, level)) in FramebufferTextureLayer()
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D | libGLESv2.cpp | 275 es2::Texture *textureObject = context->getTexture(texture); in BindTexture() local 277 if(textureObject && textureObject->getTarget() != target && texture != 0) in BindTexture() 3971 es2::Texture *textureObject = context->getTexture(texture); in IsTexture() local 3973 if(textureObject) in IsTexture()
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D | Context.cpp | 4364 es2::Texture2D *textureObject = isRect ? getTexture2DRect() : getTexture2D(); in bindTexImage() local 4366 if(textureObject) in bindTexImage() 4368 textureObject->bindTexImage(surface); in bindTexImage()
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/external/replicaisland/src/com/replica/replicaisland/ |
D | AnimationFrame.java | 33 public AnimationFrame(Texture textureObject, float animationHoldTime) { in AnimationFrame() argument 35 texture = textureObject; in AnimationFrame() 39 public AnimationFrame(Texture textureObject, float animationHoldTime, in AnimationFrame() argument 43 texture = textureObject; in AnimationFrame()
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/external/angle/src/libANGLE/ |
D | validationES2.h | 143 Texture *textureObject = context->getTexture(texture); in ValidateBindTexture() local 144 if (textureObject && textureObject->getType() != target) in ValidateBindTexture()
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D | validationEGL.h | 211 gl::Texture **textureObject);
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D | validationEGL.cpp | 3334 gl::Texture **textureObject) in ValidateBindTexImage() argument 3361 *textureObject = context->getTextureByType(type); in ValidateBindTexImage() 3362 ASSERT(*textureObject != nullptr); in ValidateBindTexImage() 3364 if ((*textureObject)->getImmutableFormat()) in ValidateBindTexImage()
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D | Context.cpp | 3930 Texture *textureObject = getTexture(texture); in framebufferTextureLayer() local 3931 ImageIndex index = ImageIndex::MakeFromType(textureObject->getType(), level, layer); in framebufferTextureLayer() 3932 framebuffer->setAttachment(this, GL_TEXTURE, attachment, index, textureObject); in framebufferTextureLayer()
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/external/angle/src/libGLESv2/ |
D | entry_points_egl.cpp | 614 gl::Texture *textureObject = nullptr; in EGL_BindTexImage() local 617 thread, ValidateBindTexImage(display, eglSurface, surface, buffer, context, &textureObject), in EGL_BindTexImage() 622 ANGLE_EGL_TRY_RETURN(thread, eglSurface->bindTexImage(context, textureObject, buffer), in EGL_BindTexImage()
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